good day y'all ✨

it's time for another #GameDevHelpDeskWednesday 🙌

got any questions related to #GameDev, #GameDesign, #TechArt or else, ask it in this thread!

got some experience? look in this thread and give some answers!

Boosts appreciated!

i'll also ask a question: how do y'all achieve a healthy work-life balance for yourself?
@bram have a day job with permissive scheduling.
@clayote @bram I was going to mention this. I work on flexi-time so I can work extra hours for a few days and then take a full day off using my “debit”. Super useful when there’s a gamejam deadline and stuff. I just book the last day(s) of the jam in advance if I see I’m going to need it!

@bram A dog will create a healthy work-life-balance for you, whether you want it or not. :)

Seriously, I try to set realistic, achievable goals and take a break after each one. But when your interests and your job overlap so much, it's sometimes hard to tell where work ends and leisure time begins.

@kernforce that's a great idea! (love another reason to get a dog)

i'll be looking for some other hobbies as well

@bram Ah that's easy, I don't
@bram A question as well: I would like to learn pixel art. Does anyone know of some good resources out there aimed at absolute beginners?

@kernforce i really liked this (https://lospec.com/articles/pixel-art-where-to-start/) page as a starting point

i haven't really progressed with pixelart by myself yet, but i always love coming back to that resource when i'm getting back into it

Pixel Art: Where to Start

Free online tools for people creating pixel art and other low-spec art.

@bram this looks great, thank you! Love that you can start creating something right in the browser.
@bram with all these new engines coming out, is the “game loop” still your main design pattern is is there something more modern?

@superdealloc i haven't programmed in any particular paradigm for a while to be honest

usually i look for the best solution to my particular problem. although in general, i've really liked Godot's Node(tree) based approach where you can recurse down a tree of nodes with their own scripts, it also lends itself to being open to more familiar styles if needed