Worked on the game more last night.

I tweaked the car's settings for a more responsive. Something between Twisted Metal 2 and Vigilante 8.

I also started work on adding homing capabilities to rigidbody projectiles. It took forever to understand why projectile would rotate and a local to world forward force was being applied.

Turns out it was just a little too much force for its mass and zero drag. Figuring out that and the right forward direction fixed it.

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Now the problem is the homing projectile will orbit the target when it gets close and at the right (wrong?) angle.

I need to increase the turn speed or decrease the velocity as it approaches the target it prevent this. Or just turn off homing at a certain close distance range.

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Some gameplay footage of homing missile/projectile. They work fairly well but could still be improved.

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https://youtu.be/8kHfeVGA1W4

Kit Test Gameplay - Homing Missiles

YouTube