I review Until We Meet Again, the free official English version of Soremata, a freeware Japanese visual novel written in KiriKiri in 2005. Most of the game takes place on a nearly empty train -- and it has a striking (not to mention impressive) gray-scale aesthetic. Moreover, the way the characters are integrated into the background is interesting. A solid effort let down slightly by its short length.

https://thenewleafjournal.com/until-we-meet-again-visual-novel-review/

#visualnovel #visualnovels #kirikiri #freeware

Until We Meet Again Visual Novel Review

A comprehensive review of Until We Meet Again, the official freeEnglish translation of Soremata, a freeware Japanese visual novel built with KiriKiri in 2005.

The New Leaf Journal

I do have a few notes for my fellow Linux users. Most of the visual novels I am looking at from three translation festivals from 2005-2008 were written in ONScripter-EN, and can run natively on Linux. Unfortunately, Soremata was written in KiriKiri, which is also open source but only produced Windows-only games. Soremata also requires a Japanese language environment and I had to run it in virtual desktop mode. I detailed the process in a separate post.

https://thenewleafjournal.com/leaf/adventures-installing-soremata-on-linux/

#visualnovels #linux #wine #kirikiri #lutris

Adventures installing Soremata on Linux

I installed Until We Meet Again (Soremata) on Linux. Setting it up on WINE through Lutris proved to have some unexpected complications.

The New Leaf Journal