Picked Death’s Door back up and I’m enjoying it— clear player signals and feedbacks, obvious hit and dodge frames, and an even-handed approach to player and character progression. I also like that the isometric view’s depth and occlusion are used in the game’s puzzles.
It’s tempting to say that I’m eager to see Acid Nerve do a bigger game but I think the scope is part of Death’s Door’s elegance.
Never played Titan Souls. Can anyone recommend it?