I'm a big fan of a lot of the old GURPS books that Steve Jackson Games has put out over the years. I thought I'd start posting a few of the lesser known books, along with some fun facts for each.

Most of these were commercially unsuccessful and a little harder to find. Some aren't even listed on the SJG website.
#GURPS #LostGURPSBooks

GURPS Cutthroat Island (1/2)
Beginning in the mid-90s, SJG pursued a strategy in which they would attempt to license the RPG rights to upcoming hit movies, before they were released, in order to get a discount on licensing costs.

The problem with this strategy was determining what movies would actually turn out to be hits. One of their big failures was licensing the Renny Harlin/Geena Davis disastrous pirate film.

Sadly, the link to the failed movie doomed this book.
#GURPS #LostGURPSBooks

GURPS Cutthroat Island (2/2)
The sad part of this was that most reviewers found the actual content of the book to be excellent, with useful rules for sailing ship combat and swashbuckling action. The advice on running pirate-themed campaigns was top notch.

The extensive bibliography is still used by #TTRPG designers interested in Age of Sail gaming.

#LostGURPSBooks #GURPS

@ng76 I'd buy it - I like that movie 🤷
@ng76 No way. This can't be real.
@ng76 another sad part is the movie is really cool!
@ng76 No idea that such a book existed. Something to keep an eye out for sure (I'm a big fan of #swashbuckling #ttrpg and wrote one myself (Honor + Intrigue). One thing about this movie, was that its soundtrack is *excellent* if you ever plan to run a pirate-based campaign. Since players likely won't recognize it like they will with PotC, it will still be thematic without becoming a distraction.