Here's another tutorial I made, about 1-bit animation, I still wanna make a game in this style.
@saint11 how do you do the actual drawing and ensure the lines are straight? MSPaint? Photoshop (does it even allow aliased drawing?) Paint.NET?
@jfk You can use any of those (with anti-alias turned off), but the one I use is called Aseprite
@saint11 I lack the ability to draw and by extension the ability to do pixel art. I greatly enjoy these one page tutorials of yours nonetheless, they provide intriguing insight.
@saint11 There really is a space for low-resolution high-definition gameart this day.
@saint11 This is a really pretty graphic omg, I've been loving seeing stuff like this
@saint11 wow this looks awesome 🤩
@saint11 Thank you for sharing!

@saint11 HOw?!!?!

This is amazing... what did you make this in?

@paulywill I use Aseprite for pixel art :)

@saint11

Reminds me of:
- playdate games
- World of Horror that was just featured in the Nintendo Indie World
- Get in the car losers

I really like this style but when it's low resolution like this it makes text a bit hard to read ^^'

@saint11 It might be because of how sick I am, I but I am straight mesmerized by the little animation on this.
@saint11 love to see 1-bit art!
@saint11 I grew up on this sort of thing, so I approve! Reminding me of a silly adventure game called Kwah that I never finished. https://www.youtube.com/watch?v=WZX1Z3XgFlI
Kwah! / Kwah? (Melbourne House, 1986, ZX Spectrum)

YouTube
@saint11 I love this and it’s perfectly suited to #playdate development!
@saint11 looks amazing!! 😻😻😻
@saint11 Now you're making me consider a 1-bit window manager.
@saint11 (bookmarking this for the next 1-bit jam(https://itch.io/jam/1-bit-jam-101)... )
1-Bit Jam

A game jam from 2021-04-02 to 2021-04-09 hosted by PureNukage. Greetings game developers! This jam will last 48 hours and the constraint is that the game needs to be 1-Bit (only Black and White pixels). The second...

itch.io
@saint11 you should design OLED synthesizer UI.
@insolace I would absolutely love that!
@saint11 maybe I’ll have some work for you in 2023
@saint11 This is rad! Have you heard of the PlayDate, little yellow handheld with a crank? Thinking about making something for it, this tutorial is perfect!
@saint11 oh yeah me tooo! Eu também, inclusive convertendo esse que comecei com 4 cores pra 2. Assim um rpg de primeira pessoa com cutscenes
@saint11 that animation is so satisfyingly smooth
@saint11
There is a market for these sorts of games on Steam. I play them.
@saint11 so that's how it's called that style! The Return of the Obra Dinn was the first time I saw this technique used extensively and with great effect! Thanks for sharing!
@saint11 that's really beautiful man, good stuff 👍 ❤️
@saint11 This feels like a part of me. Must be all the time spent with early Macintoshes. Thank you very much!
@saint11 so, heres a little question, what if im going for a very tiny resolution, like.. 8x8?

@saint11

One-bit artwork is a beautiful thing.

This takes me back to my Classic Mac days, where a lot of the illustrations that came with the system tutorial disk (basically an macromedia director app) and #HyperCard were all very isomorphic and line-y looking.

@saint11 this is fantastic! As someone that does a lot of #MSX, we have to go down to 1-bit quite often.
@saint11 amazing work. I wish I could theme my site with this.
@saint11 J'adore ce qui est pixelisé en rétro comme ça! 😍
@saint11 this is so helpful! It's a pretty style I'd love to make a game in it also
@saint11 been playing around with 1-bit rotoscoping. Results are promising

@saint11

FYI @deadsuperhero

My dream is still a federated Point-And-Click Adventure based on #ActivityPub :)
I mean it _is_ like this protocol.
You actor clicks an Action and applies to an Object and federate magic :)
PS: I don't care if 1 or 8-bit

@sl007 @saint11 Definitely not impossible, hardest thing is just building those features into a game engine, and making it make sense.

I'd love to see a recreation of something like Good Old Adventures, which was a chatroom that allowed players to walk around old Sierra adventure game sets as various characters.