I’ve got the ability to load in map data and scroll through slowly. Maybe I can optimize it by skipping tiles that don’t need updating. Also due to the size of the levels, I gotta use the extra 2kb of on-cart ram, can’t just rely on the internal 64 bytes worth of registers. Since the map data only takes up 1kb, I’m practically swimming in extra ram now! #retroGaming #channelF #homebrewGame #gameDev
Good news, turns out skipping tiles that didn’t change dramatically improved the scrolling speed, it might end up being playable!