@FiXato it depends;
A> I remember the Assembly final where it was black screens for a full 24 minutes on BOTH sides, Okkie hyping the crowd for black screens, and all of us trying to figure out what was going on with both shaders. (Both coders had render bugs they were working through the ENTIRE time.)
That was impressive because it was "ok, they fixed the bug and have no time now"
B> is it the same shader they have used in the last 8 showdowns? Then I'm not really thrilled, I mean, it's the same thing, different inputs. I don't care for this type of sizecoded production, which is sort of what this ends up being. (And I've told evvvvvil this, which is where I'm glad he's doing more chances and iterating differently. End result is better overall, due to the risk.)
C> What is the iteration throughout? Was it really impressive, then a risk at the end which caused it to go all wonky? Then I'm going with the majority of the time.