Gemini is like retro game systems and fantasy consoles. Highly constrained relative to modern tech which forces creativity and I find such things very interesting.

@kelbot tight constraints is also a discussion point that keeps coming up with each iteration of the #MSXdev competition btw; just see the comments on the 2021 edition's announcement: https://www.msx.org/news/challenges/en/msxdev21-is-on

You have one side arguing the constraints should be as tight as possible to force contestants to focus on the gameplay and clever tricks so a game actually gets finished, and the other side who says it should also be open for later generations of #MSX, such as #MSX2, more RAM, and perhaps even audio and graphics extensions such as #OPL4 and #V9990 and also judged as such.

@FiXato I remember reading that when I saw the announcement a while back. How do you feel about it on the MSX specifically?

@kelbot I personally wouldn't mind seeing some more #MSX2 games instead of the steady flow of #MSX1 games.

The #MSXdev competition has done a great job at breathing back life into the first generation of the #MSX standard, at least when it comes to #games, but perhaps it's time for later revisions to be put a bit more into the spotlight instead.

Having said that, I don't think it's the responsibility of MSXdev to organise that. If they want to keep their scope limited, I can completely understand that, especially since it would add quite a bit of complexity to the judging process.

Instead, people are free to organise another competition, contribute to existing multi-platform ones, or just release outside of any compo.

The MSX scene has had MSX2 or more free-form competitions in the past, usually running concurrently, and I guess that the low participation count is being attributed to MSXdev overshadowing them. Something that perhaps is not quite fair to state.

Anyway, I welcome any event that brings some more attention to the system from my childhood, even though I don't actively use it anymore myself.

Disclaimer:
While I am not directly involved in MSXdev, I am somewhat part of the #MSXResourceCenter at msx.org (I edit news posts, do some moderating, take part in staff discussions, and occasionally contribute original content too), which took over organising MSXdev since this year's edition.

@FiXato A lot of other game jams and compos have various categories but yeah I see the argument for both sides. Maybe somebody neds to start a MSX2 compo at a different time so they aren't directly competing as much.