These are the five coolest projects I’ve worked on, and needless to say, the five coolest teams I’ve had the pleasure of working with. ❤️
@patrickmcurry I absolutely adored Stranglehold's meshing of parts that very much felt like a game and the cutscenes that felt closer to a film than anything I'd seen at that time.
@udell_games Thanks! We worked so hard to make those moments happen. It’s much easier to fade to black between these moments than smooth transitions.