Kinda mad #FantasyFlightGames always puts huge swingy chance dice in their games and then "mitigates" it with re-rolls. But the re-rolls are always keep *newest*. This is especially bewildering in #StarWarsLegions where you use an AIM token to re-roll and have to keep the newest result even if it's technically worse. Don't call that "aiming". That's just some weird abstraction nonsense. What is this keep newest fetish with FFG anyway? Have you people ever tried good mechanics like drop lowest?
I would like to point out this (re-roll forced to keep newest) utterly destroyed what little of the mangled #Fallout #BoardGames still-born corpse was left after the ridiculous victory point nonsense and auto-play. Re-rolls made it just the most excruciating experience I've ever had in a board game. I can't believe they actually even printed that game.

Continuing FFG rant: Sometimes FFG nails a game so hard...until you get to the dice section (or in Runewars' case the ridiculous fate deck). FFG always seems to think about a 20-33% chance *something* happens is super fun. Yay, not having anything happen most of the time, fun. And that's before defense or defender mitigations. WHOOPS HAVE A REROLL.

The dice are what I always dread. I don't even buy their games anymore (mostly because of #Keyforge and the disgusting business model) but that too.