looking at past toots i just remembered i had that #zlrtrspctv tag thing i used for my super mario series playthrough thing, why did i just, like, stop posting about that at nsmb? like, i continued playing. oh well. hi, i'm a person!

I was too sleepy to post about this last night, but I started NSMB.

It's my least favorite of the NSMBs, and one of my least favorite Mario platformers in general, but it's still an *excellent* game.

That really goes to show how much care Nintendo consistently puts into their flagship series. It's quite a contrast to some other series like Sonic and Mega Man which are kinda mixed bags, having both some of the best platformers of all time and some regarded as the worst ever.

#zlrtrspctv #nsmb

SM64DS complete. That took a few days real-time but honestly very little playtime since I just played the original not long ago and none of my usual sticking points really got me again. :P

It was pretty neat to play them so close together and see the differences. It helps that in either version it's just a straight-up great game.

#zlrtrspctv #sm64ds

Since the DS doesn't have a control stick, the half-tilt/full-tilt aspect of the original controls is replaced with a Y Button dash. For the most part, this is a great solution! But the Bowser fights sure force me to do some finger gymnastics to hold Y and press A without also pressing B.

And my hands are on the smaller side, too, that's gotta be even worse for people with bigger fingers. ^^;

#zlrtrspctv #sm64ds

SM64DS making crouch/long jump R and camera L is so confusing after playing the N64 version not long ago where those were Z and R respectively ^^;

#zlrtrspctv #sm64ds

Just finished World-e. The fact that I took like a 2-week break with little justification is probably a pretty good indicator that this is the weakest Nintendo-created Mario platforming content up to this point ^^;

It's fine, though. It has its high points.

Anyway, on to SM64DS next, because it's so much more different from the original than the other remakes that it would be a crime to skip for this not-quite-marathon. But that'll be tomorrow, I'm sleepy now.

#zlrtrspctv #sma4e

On that note, while I'm playing on actual hardware right now, I first played these a long time ago on VBA and the input lag was *bad*. Since SMB3 note blocks require you to time your jump rather than let you hold it like SMW, that made this way more annoying than it should have been.

The most recent time I played was on mGBA, though, and that was far less a problem, mGBA is great, y'all~

...also why have i played world-e so many times it's aggressively average what am i

#zlrtrspctv #sma4e

Seriously, "the floor is all note blocks that progressively become more randomly-placed" is such a Mario Maker level gimmick and it's really silly to see it in an official product.

#zlrtrspctv #sma4e

Anyway, the levels are nothing extraordinary but getting all the Advance and e- coins is where the *real* challenge here lies.

#zlrtrspctv #sma4e

This is basically DLC, but instead using a physical peripheral that isn't the cheapest. Kind of a hard sell. Its failure is pretty unsurprising.

I wonder how many plans there were for potential future levels that got canceled. TCRF says that the World-e castle has a 2nd and 3rd floor accessible if you have 9 or 17 e-Coins respectively, but you can only get 8 with the released levels. And so many never even left Japan, only 3 e-Coins were originally available in the US.

#zlrtrspctv #sma4e