#GenerativeArt interlude
Bug. Now with eyes.
#GenerativeArt interlude
Dusting off my old fractal flame code, with a larger set of functions and more efficient rendering
Kinda steampunky
#GenerativeArt interlude
deJong attractors
(x[n+1],y[n+1]) = (sin(a y[n]) - cos(b x[n]), sin(c x[n]) - cos(d y[n])) for constants a,b,c,d
Mapping frequency-at-point to colours (log)
#GenerativeArt interlude
Poisson disk sampling starting at a few seeds, with some bias in the search angles.
Connect parent and child points with graded colouring and size.
Then map the whole thing into a polygon (here a flattened knot) creating folds and stretches.
#GenerativeArt interlude
Leaves
Take a *really* wild tile shape
Spatter it about in swoops over the canvas
Iterate multiple transparent layers
Add some dusty streaks
#GenerativeArt interlude
Revival and reworking of an old project: Celtic braids
Learn TEI Publisher - Session 3 of 3
https://friprogramvarusyndikatet.tv/w/94EZVi7nVpBkSXzjS3NuXc
