Building a Procedural Hex Map with Wave Function Collapse
https://felixturner.github.io/hex-map-wfc/article/
#HackerNews #Building #Procedural #Maps #WaveFunctionCollapse #HexMap #GameDev
Building a Procedural Hex Map with Wave Function Collapse
https://felixturner.github.io/hex-map-wfc/article/
#HackerNews #Building #Procedural #Maps #WaveFunctionCollapse #HexMap #GameDev
Using Wave Function Collapse to solve puzzle map generation at scale
https://sublevelgames.github.io/blogs/2025-06-22-nurikabe-map-gen-with-wfc/
#HackerNews #WaveFunctionCollapse #PuzzleGeneration #MapDesign #GameDev
Exploring how Wave Function Collapse (WFC) algorithm solved map generation failures for Logic Islands’ Modern, Minimal, and Yin-Yang rulesets at sizes above 7x7. Learn how proper tile connections and constraints can automatically generate maps satisfying complex puzzle rules.
Schrödinger's Plumbing: something under the sink is leaking, but only when the cabinet doors are closed and you cannot observe it.
#Schrodinger #Schrödinger #SchrödingersCat #SchrodingersCat #quantum #observation #WaveFunction #WaveFunctionCollapse #observe #plumbing #leak #leaky
The Liikennematto procgen overhaul is getting to the point where I'm tweaking new assets and fixing bugs. I want to improve (and add) animations and sounds before I ship, but the foundation is now complete!
WIP decorative nature tiles/multi-tiles for #Liikennematto.
Part of the nearly-finished procgen rewrite into (driven) #wavefunctioncollapse.