I’m new to 3D video rendering but I’ve worked on archviz for years focused on still image rendering and PBR techniques.

Any help on why indirect shadows are behaving like this?

#3d #redering #render #renderart #pbrtextures #renderengine #vray #render3d

El índice de refracción (IOR) de un material en su superficie afecta cómo se comporta la luz al pasar del aire o de otro medio a ese material. Cada material tiene su propio IOR y en esta web puedes ver sus valores
#ior #archviz #vray #thearender
📝 https://pixelandpoly.com/ior.html
IOR / Index of Refraction List - Pixel and Poly

Index of Refraction IOR values - For use with 3d modeling / rendering and animation applications

Finally #Vray for #Blender was official and very cheep price €14,75/month
1 license – billed annually €177 #VFX #production #GCI #movie #b3d

https://www.youtube.com/watch?v=3xtuNtjzKBQ

https://www.chaos.com/vray/blender

V-Ray VFX & Animation Showreel 2025

YouTube

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Sinot zoekt Senior Visualizing Designer / CGI Artist

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El índice de refracción (IOR) de un material en su superficie afecta cómo se comporta la luz al pasar del aire o de otro medio a ese material. Cada material tiene su propio IOR y en esta web puedes ver sus valores
#ior #archviz #vray #thearender
📝 https://pixelandpoly.com/ior.html
IOR / Index of Refraction List - Pixel and Poly

Index of Refraction IOR values - For use with 3d modeling / rendering and animation applications

🌟New Free #HDRI Environment Maps Pack is LIVE!🌟
EXR maps for lighting & surface check!
✨Perfect for #Blender, #VRay, #UnrealEngine & more.
🎨Includes preview thumbnails.
🆓Free to use & customize under MIT License!
👉Download:https://pafurijaz.gumroad.com/l/ccawk 🔥
Please share the link!
EXR Environment Maps

EXR Environment Maps DocumentationOverviewThis package contains a collection of EXR equirectangular environment maps designed for:- Product lighting: Achieve realistic ambient lighting in 3D scenes.- Surface control: Analyze material reflections and surface details during modeling.- Cross-platform compatibility: Works with any rendering engine that supports EXR format (e.g., Blender, V-Ray, Arnold, Unreal Engine).Features✅ High dynamic range (HDR): Captures full light intensity for photorealistic rendering.✅ Equirectangular projection: Seamless 360° environment mapping.✅ Preview icons: Small thumbnails show how each map illuminates a mirrored sphere.⚠️ Rotation sensitivity: Some maps produce drastically different lighting when rotated 90° – experiment for optimal results!Technical Details- Format: OpenEXR (.exr)- Resolution: 3840x2160Creation process:- Generated procedurally using Blender + Cycles.Usage Guide1. Blender:- Go to World Properties > Surface > Use Nodes.- Load the EXR map as an Environment Texture.- Adjust rotation via the Mapping node for different lighting angles. Other software: Import the EXR file as an environment/skydome texture. Refer to your software’s documentation for HDR lighting workflows. License & Sharing- MIT License:- You can use, modify, and redistribute these maps freely (even commercially).- Credit is appreciated but not required.- No warranty: Maps are provided "as-is" – test thoroughly for your use case. Included files: LICENSE.md (MIT terms) EXR maps + preview thumbnails Tips- Use the preview icons to quickly compare lighting effects.- Combine maps with Blender’s Light Path node for advanced material testing.- For animations, lock map rotation to maintain consistent lighting.- You can create similar maps by using Blender's lighting setup (mesh lights), environment and compositing node too.

Gumroad

**About 10 months ago, I started creating my own “8K PBR textures” for my ArchViz projects to make them available to ArchViz artists for free. But I just didn't have enough of them to publish them as a package. I've been working on it again for the past two months and I can say that I will soon have enough “PBR textures” to put together the first package and make them available to you.**

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AusZeit-Project | Look-Dev & Animation-Test | 3ds Max Scene & Chaos Vantage Animation Render
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It's nothing special at the moment and I haven't selected the highest settings for the render output. First and foremost, I just wanted to test the look and the light. All the assets were modeled and textured by myself, so no external models were used.
#3dsmax #vray #vray_render #study #test #3d #3dart #archviz #architecture #chaosvantage #Vantage #interior