What are you Watching tonight?
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1989 Murder She Wrote - Voodoo black magic is the apparent cause of death of her host, leaving Jessica to figure out the truth while visiting an old friend in Jamaica.
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#MurderSheWrote #AngelaLansbury #CherylArutt #MichelleDusant #GrandLBush #GeorgeGordon #HurdHatfield #JeanPierreDusant #JiTuCumbuka #JessicaFletcher #CBS #1980sTV #MysterySeries #voodoo #Jamaica #ShaniWallis

Fatal Racing / Whiplash, especially its 3dfx Glide-enhanced version, was a milestone in stunt racing, blending destructive gameplay with groundbreaking 3D graphics. You experience the thrill of high-speed chaos, backed by a legendary soundtrack and hardware that pushed the limits of 90s PC gaming.

https://www.youtube.com/watch?v=3Aoym2OKIto

#FatalRacing #Whiplash #GremlinInteractive #Interplay #RetroGaming #Gaming #MSDOS #3dfx #Voodoo

Fatal Racing / Whiplash · 3dfx Glide-Powered Mayhem

YouTube
Voodoo (IDI027C), by Dina Summer

2 track album

Dina Summer
Oh, another groundbreaking article promising to unravel Intel's secret #voodoo memory #tech, only to be thwarted by the mighty #Cloudflare shield. 🤦‍♂️ Because who needs cutting-edge insights when you can play "Guess the SQL Injection"? 🚀💻
https://www.hpcwire.com/2026/02/05/what-is-z-angle-memory-and-why-is-intel-developing-it/ #Intel #SQLInjection #TechNews #HackerNews #ngated
What Is Z-Angle Memory and Why Is Intel Developing It? - HPCwire

Intel announced this week that it’s working with SoftBank subsidiary SAIMEMORY to commercialize Z-Angle Memory (ZAM), an advanced type of DRAM that stacks memory modules vertically. While ZAM chips aren’t expected to become available for at least three years, they could eventually replace the high-bandwidth memory (HBM) that is in such high demand today thanks […]

HPCwire
🎭 Oh, look! Another #blockchain genius critic finds a magical way to create infinite DUSK tokens using unverified #voodoo math! 🔮 Apparently, securing a $60M market cap only requires one teensy-weensy overlooked proof check—who knew blockchain #security was this easy? 🤯
https://osec.io/blog/2026-04-30-unverified-evaluations-dusk-plonk/ #DUSKtokens #marketcap #crypto #HackerNews #ngated
Unverified Evaluations in Dusk's PLONK

Dusk's privacy layer protects ~$60M of DUSK and hinges on one proof check. dusk-plonk's verifier never validated four of the prover's polynomial commitments, enough to mint DUSK from nothing and forge shielded spends the network confirmed as real.

OtterSec

#Autism #Autistic #AutismAdvocate #AutismAdvocacy
#FWakeDiagnosis #FWakeAutismExperience #AutismExperience
#AutismDiagnosis

November 17, 2009 LONG AGO!

https://www.thetimes.com/world/us-world/article/scientists-identify-gene-that-influences-quality-of-persons-empathy-39qbhsmxhqn

"A gene that influences both the empathy people show towards others and their own responses to stress has been identified"

Here in USA, diagnosis is #Voodoo #Subjective and they do not do genetic tests for #HyperEmpathy

Scientists identify gene that influences quality of person’s empathy

A gene that influences both the empathy people show towards others and their own responses to stress has been identified, in research that could shed new light on human psychology and disorders such

The Times

Ältere Generationen unter uns kennen diese Legende noch "3dfx Voodoo".

Damals war das für viele ein echtes Upgrade. Spiele sahen plötzlich besser aus, liefen flüssiger und 3dfx war einer der Pioniere im 3D-Gaming.

Welche Voodoo hattet ihr damals und was war eure letzte Karte?

https://pixelgorillas.de/threads/welche-erinnerungen-habt-ihr-wenn-ihr-dieses-bild-von-3dfx-seht.854/

#Gaming #RetroGaming #3dfx #Voodoo

Bild: Dennis Lamczak / Wikimedia Commons

Building an FPGA 3dfx Voodoo with Modern RTL Tools

" This frame of Screamer 2 was rendered not by an original 3dfx card and not by an emulator, but by an FPGA reimplementation of the Voodoo 1 that I wrote in SpinalHDL. Available on GitHub.

What surprised me was not just that it worked. It was that a design like this can now be described, simulated, and debugged by one person, provided the tools let you express the architecture directly and inspect execution at the right level of abstraction.

The Voodoo 1 is old, but it is not simple. It has no transform-and-lighting hardware and no programmable shaders, so all of its graphics behavior is fixed in silicon: gradients for Gouraud shading, texture sampling, mipmapping, bilinear and trilinear filtering, alpha clipping, clipping, depth testing, fog, and more. A modern GPU concentrates much of its complexity in flexible programmable units. The Voodoo concentrates it in a large number of hardwired rendering behaviors.

One of the bugs that drove this home looked at first like a framebuffer hazard. Small clusters of partially translucent text and overlay pixels would go mysteriously transparent, even though most of the frame looked fine. The real issue turned out not to be one broken subsystem, but several small hardware-accuracy mismatches stacking up in exactly the wrong way. That bug ended up being a good summary of the whole project: the hard part was not “making triangles appear.” It was matching the Voodoo’s exact behavior closely enough that the wrong pixels stopped appearing.

This post is about the two abstractions that made that tractable. The first is how I represented the Voodoo’s register semantics in SpinalHDL. The second is how I debugged a deep graphics pipeline using netlist-aware waveform queries in conetrace. "

cont. in dev blog.

Building an FPGA 3dfx Voodoo with Modern RTL Tools

Roughly 25 years ago I bought a #Voodoo 5 graphics card, about 10 minutes before #3dfx went tits up. I was gutted after spending £200 on something that wasn’t going to be supported for too much longer.

After getting rid of that PC years ago and having seen the amount of money these are worth today, I’m wondering if the box of old shit I’ve got in the attic might actually be worth something.

Anybody want some old VGA cables and a PS/2 mouse missing the ball?

#RetroComputing #retrogaming