Is there a way to make #uxnemu run windowed borderless?

@neauoire I've been working with this as my testing program: https://codeberg.org/dheadshot/uxncat #uxn

I wrote this too - https://codeberg.org/dheadshot/sharestdio - and got #uxnemu on Windows talking to #uxn11 on Linux, using uxncat to send text between the two!

uxncat

A simple "cat" program for uxn, with a visual display in pixels for confirmation.

Codeberg.org
@neauoire The latest version of #uxn #uxnemu on Windows I downloaded today doesn't work properly (can't load any files - loader.rom and adelie are completely broken, others less so), but the version I downloaded in December last year works fine. New one is 2MB, old one is 1.68MB.
@cr1901 @cancel @neauoire #ProofOfConcept #WorkInProgress #uxn #varvara #uxnemu #GUI #amiga #AmigaOS #m68k #MC68000 neralie clock (if a clock is what it is? it's a bit cryptic!) working (but very slowly, and overlapping window decorations...).
Not sure that message is very relevant haha. But we have a proper working directory. Being able to just drop roms and use them feels nice! #theWorkshop #uxnemu #psvita
Things have changed and took some effort, but we’re back. #uxnemu #vita #theWorkshop

I tried out #node-virtual-gamepads (https://github.com/jehervy/node-virtual-gamepads
).

#ioctl syscall crashes with #ENOTTY after I select 'gamepad'.

but we'll call this 'promising'. probably will be easier to add #gamepad support to #uxnemu than to try to wade through the levels of complexity to get #squeekboard to behave nicer under #SDL (it tells me unknown keyboard layout sometimes at compile)

GitHub - jehervy/node-virtual-gamepads: Node virtual gamepads

Node virtual gamepads. Contribute to jehervy/node-virtual-gamepads development by creating an account on GitHub.

With the recent talk about #gamepad support for some big #uxn apps, I wonder if there are any soft-gamepads that could work with #varvara #uxnemu on a #mobileLinux device.

Any leads?