Unite 2023 was a blast 😀! Attended Unite 2023 @ Amsterdam.

Thrilled about Unity 6's 2024 release with innovative rendering & AI features. Highlights included new graphics features, multiplayer enhancements, and tools for efficient workflows.

The event was a fusion of global creativity & tech progress.

Eager to use these new tools and features in my work, anticipating their impact on future game development.

#unite2023 #unity6 #gamedevelopment #unity #gamedev #indiedev #indiegames #games

Back from Unite, the physics team showed that there's quite interesting stuff going on under the hood regarding the PhysX integration, with many more developments to come. The video from the presentation should be uploaded to Youtube soon.

#Unity3D #PhysX #Physics #GameDev #IndieDev #Unite2023

Im Rahmen der #Unite2023 wurde die #Spiele-Engine #Unity6 angekündigt. Zu den größten Neuerungen zählen Performance-Optimierungen und #KI-Unterstützung. https://winfuture.de/news,139660.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
Unity 6: Neue Spiele-Engine erscheint kommendes Jahr mit KI-Tools

Die nächste Version der Unity-Engine soll größere Neuerungen und Optimierungen mit sich bringen. Das Upgrade wurde im Rahmen der Unite 2023 vorgestellt. Mit KI-Tools sollen Entwickler die Möglichkeit bekommen, flexiblere NPCs in ihre Spiele einzubauen.

WinFuture.de

Unity's AI-based content generator has been created with a custom-built and as Unity mentioned "responsibly" trained model. So that creators don't have to worry about using someone else's copyrighted content.

In fact, Unity is so confident about the results generated by their AI model that they will partner to defend creators in the unlikely event of a copyright issue!
Source: https://www.youtube.com/watch?v=8ZIdejTiXAE&t=2237s

#unity3d #unity6 #gamedevelopment #UnityMuse #Unite2023

Unite 2023 Keynote

YouTube

It's probably not the most promising demo when considering high-end graphics or frame rate, but still delivers a glimpse into the future of what the Unity engine will be capable of

#unity3d #unity6 #gamedevelopment #UnityMuse #Unite2023

Adaptive Probe Volumes (APV) - new lighting system with automatic probe placement, dynamic lighting and real-time scenario (day/night) blending right in the editor.

All features will be available on HDRP and URP

#unity3d #unity6 #gamedevelopment #UnityMuse #Unite2023

Spatial-Temporal Post-Processing (STP) - upscaled rendering of post-processing effects without any loss of quality. It runs on high-end mobile devices as well.

#unity3d #unity6 #gamedevelopment #UnityMuse #Unite2023

GPU Occlusion Culling - reduces the vertex count by not rendering objects that can’t be seen. This can be triggered dynamically or based on the scene's geometry.

From 47M vertices to 29M in the following scene -

#unity3d #unity6 #gamedevelopment #UnityMuse #Unite2023

GPU Resident Drawer - maximizes GPU performance by reducing the number of batches (draw calls for game objects using the same material)

#unity3d #unity6 #gamedevelopment #UnityMuse #Unite2023

Here’s the demo that was showcased at the Unite 2023 keynote built entirely with Unity 6, which comes with a brand-new rendering technology stack.

https://www.youtube.com/watch?v=yggoHVLd01c

#unity3d #unity6 #gamedevelopment #UnityMuse #Unite2023

Fantasy Kingdom in Unity 6

YouTube