This Week In #TuxGuard from @nebula_interactive :

- Set that the cards are composed automatically, inside the game (I think it's easier)
- Set a window that should open if you click the card that lists all the characteristics of the card, in a better and more exhaustive way (it doesn't work at the moment)

V.0.1.14031027

- The game now starts with 5 cards in player hand (like with de previous deck)
- All slots are now set to accept the correct cards: yellow = monsters, red = heroes, purple = spell/structure
- Now cards automatically set the element, the card level, atk and def, and the "powers" icons, near the element icon
- Rotate the name of the card by 90°
- We have to find a font that is visible well

V.0.1.14031026

- Now the first card in the slot is always placed upside down
- Click the card on the slot to flip it
- Set deck to 42 cards maximum
- Added zoom on mouse hover and click, like the previous version
- Created the player deck, using the "simple card pile ui" addon
- Created the "new" playing field (not working yet)

V.0.1.14031024

- Add "simple-card-pile-ui" addons

V.0.1.14031023

- Fixed a bug that caused cards to move in players' hands if the game window resolution was changed
- Coins can now be earned by winning matches and spent in the shop to buy cards
- Improved the writings in the menu
- Added the Inventory menu
- Added faces to the opponents
- Added inventory icon/button

#game #opensource #open source #opensource game #godot engine #godot #tux guard #cardgame #card game #opensourcegame

for information ( as @nebula_interactive ):
- i implemented the “simple card pile ui” addon a little more it’s a better option than the one i created, following a tutorial on youtube (lol)
- i managed to start the game with 5 cards in the player’s hand and set the slots where to summon the cards correctly (they are divided by color, for simplicity)
- now the cards summoned in the playing field are summoned covered (as i wanted it to be)
- i put a button, on the first 5 slots (the yellow ones and the red one) that if you click the slot, the card turns face up (even if it’s not perfect yet) and you can summon cards one on top of the other (as i wanted it to be) lol
- is still unplayable, and i haven’t implemented the opponent (AI) yet
- i left the old ones under the new implementations, just as a reminder, also for the setting of the playing field, which only appear if you press the “battle” button

#game #opensource #open source #opensource game #godot engine #godot #tux guard #cardgame #card game #opensourcegame

we have a first prototype of inventory, where for now the player will see his 48 playing cards (there are 48 only for a space factor, and it is still a sufficient number of cards)
we also restored the initial seller, as suggested

#game #opensource #open_source #opensource_game #godot_engine #godot #tux_guard #cardgame #card_game #opensourcegame #tuxguard

This Week In #TuxGuard:

improvements:
- added shop section with 5 randomly generated card packs, with random prices
- enabled correct money management even when changing scene
- added 3 audio messages to the shopkeeper
- added background noise "similar" to people talking, in order to make the shop "alive"
- the shopkeeper's welcome message appears only the first time you enter the shop
- the savefile now saves the current coins, the player's deck and the shopkeeper's initial message

new bugs:
the game fails to load the player's deck

#game #opensource #open source #opensource game #godot engine #godot #tux guard #cardgame #card game #opensourcegame

second tests (we changed the image to a prettier one) of setting up an hypothetical shop, where the player can buy card packs

#game #opensource #open source #opensource game #godot engine #godot #tux guard #cardgame #card game #opensourcegame

Tux_Guard/To-Do.md at main

Tux_Guard - A card game, licensed CC-NC-SA

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