Go Play NW funded, which is a huge joy and relief — thank you so much to everyone who supported, financially or by boosting the signal ❤️
Now we're working towards goals that will make the convention more accessible to more people. We're just 7 memberships away from one goal and less than $600 away from another, and I think it'd be really neat to hit either of those. If you've been thinking about getting a membership, now is the time!
PICKING A TTRPG (That isn’t D&D or Pathfinder Part 3) - A Galaxy of Games, Crunch, and Chaos - RPGBOT.Podcast S6E3
You stand in the snow, shivering. The sky is dark grey, thick roiling clouds, no hint of sun. Wind whips scattered snowflakes in flurries across your vision, and the cold cuts to the bone. Ahead, a line of trees, perhaps a forest, leafless save the evergreens. Other than the wind, the silence is nea
Adding the finishing touches to some more dwarven themed terrain :)
With any luck I'll have a video tutorial out sometime next week which will show how to make the little statue/relief guys that you can see on either side of the stairs!
(note that the rest of the stuff is already available)
Das Bild hab ich vorhin schnell mal für die Einladung für meine #Halloween-Runde im @jungundaltspielt gemacht und wollte es euch nicht vorenthalten.
Es wird das SciFi-Horror-Abenteuer "Unter dem Stahlhimmel" aus dem deutschen Dread-Grundbuch. Das #Coriolis-Poster war das passendste Bild, das ich gerade zur Hand hatte, hat aber eigentlich nicht wirklich damit zu tun.
FHTAGN Spotlight: Der Tod in Venedig (2019)
Venedig im Herbst 1956. Ein Schriftsteller mit Schreibblockade, eine gescheiterte Opernsängerin, ein verschwundenes Kind. Und schon bald steigt in der italienischen Lagunenstadt ein schrecklicher Verdacht auf, drohend wie der Nebel aus den Kanälen.
"Der Tod in Venedig" ist ein Kammerspiel in zwölf Akten von Moritz Honert. Das Szenario ist ausgelegt für zwei Spielerinnen, optional beide mit je einer eigenen Spielleitung.
We just had our final session of a campaign that's been running the past two years. 33 sessions. I'm experiencing a mix of joy and melancholy right now, but it was the perfect place to end this story. Very satisfying.
After refining my model for calculating the shipping costs in MgT2022, it's now looking like the designers did their homework.
Except for 100 to 120 ton ships, Jump-1 drives are always the most economical.
Since fuel cost depends only on distance regardless of speed, I thought this is not a relevant factor. But Jump-1 ships can carry just so much more cargo to generate income to cover the fuel expenses.