Showing it off. I adore this jacket!

These are my new 36" waist slim fit leather jeans too. Yeah they're still a bit snug, but wow does this look amazing!

#leather #Zelda #Nintendo #triforce #hyrule #hyliancrest

An einem regnerischen Sonntag auf dem Sofa sitzen, durch Hyrule spazieren und ganz unerwartet das Triforce in der Tüte mit den Crackers finden - Luxus!

Sitting on the sofa on a rainy Sunday, wandering through Hyrule and, quite unexpectedly, finding the Triforce in a packet of crackers – pure luxury!

#Freudiverse #Triforce #Zelda #SilentSunday

Mario Kart Arcade GP torna giocabile: Dolphin riporta in vita i giochi Triforce dopo oltre vent’anni

https://fed.brid.gy/r/https://www.galaxyaddicted.it/2026/02/mario-kart-arcade-gp-dolphin-triforce/

🔺 🐬 Nintendo, Namco eta Sega taldeek elkarlanean garatutako Triforce txartel nagusirako sortutako bideojokoak emula daitezke orain Dolphin tresnarekin.

Aspaldiko arkade klasikoak daude tartean.

#Bideojokoak #Triforce #Dolphin

https://gamerauntsia.eus/bloga/dolphin-triforce-euskarria/

Dolphin emulagailuak Triforce arkade makinen euskarria inplementatu du

Dolphin emulagailuak Nintendoren GameCube zein Wii kontsoletako bideojokoak exekutatzeko balio du. Orain, arduradunek gailu berri baten euskarria gaineratu diote tresna ezagunari: Triforce arkade makinarena —txartel nagusiarena, hobeto esanda—. “Hiru konpainia, misio bakarra”, diote Dolphinekoek argitaratutako artikuluan. Izan ere, Triforcea prestatzeko Nintendo, Sega eta ...

Game Erauntsia

Rise of the Triforce - Gamecube/Wii/Triforce Emulator - Arcade support finally added back into Dolphin officially

During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today.
But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles.
Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success.
Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals’ hardware just to stay afloat.
The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn’t have the resources that they once did. If they were going to do this, they needed some help.
And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans.
Three companies, one mission: Triforce.

Rise of the Triforce

During the rapid technological advancements of the early 1990s, the video game industry was on the cusp of a massive addition - another dimension. With console shenanigans like the Super FX chip giving players a taste of 3D, hype was at an all-time high. But the games released for home consoles were nothing compared to what arcade developers were capable of doing. By employing gigantic budgets and cutting-edge hardware, the arcade gave players a chance to see the future, today. But the future eventually arrived with the launch of the 5th generation of consoles. All of a sudden, the revolutionary 3D hardware features that were once exclusive to arcades were now available in home consoles. Without next-generation hype pushing players into the arcade, powerful but expensive arcade machines were no longer sustainable to develop. The industry adjusted by moving toward more cost effective solutions, with many turning to the inexpensive, already proven 3D-capable hardware available in 5th gen home consoles. Rather than turning around the decline of the arcade, the cheaper hardware may have helped accelerate it. There were fewer unique experiences to pull players into the arcade, and previous hit exclusives were now seeing high quality home console ports that allowed them to be enjoyed without munching quarters. When the 6th generation arrived with the Dreamcast and the PlayStation 2, many arcade stalwarts waved the white flag and started to shift their arcade divisions to home console projects, with mixed success. Sega was among those hit hardest by this era. They produced some of the greatest arcade thrills of the 1990s and enjoyed massive success in the home console market with the Sega Genesis/Mega Drive. But a string of mistakes and miscalculations combined with the slumping arcade industry sent them to the brink of bankruptcy. By 2002, the Dreamcast had been soundly defeated by the launch of the PlayStation 2, and Sega began porting some of their hits to their former rivals' hardware just to stay afloat. The home market was lost, but the languishing arcade scene presented Sega with an opportunity. They still had legendary arcade development teams, and if Sega could leverage them to produce a wave of arcade hits, they would be in a position to dominate a new era of arcades when most others were changing gears. There was just one problem: Sega didn't have the resources that they once did. If they were going to do this, they needed some help. And so they did something that would have been considered unthinkable just five years prior. Sega teamed up with Nintendo to develop a GameCube-based arcade platform. Bolstering their ranks was Namco, another coin-op stalwart with tons of arcade veterans. Three companies, one mission: Triforce.

Dolphin Emulator

https://comms.centaurworks.art/
https://ko-fi.com/A8852D7
https://centaurworks.art/#linktree

Character (Linkle) © Nintendo

Let's keep that monthly poll going with what people voted for in December! Linkle is one of those characters that is slowly falling into the obscurity of Nintendo's lesser IPs and characters; but I always had a soft spot for her.
I did want to do something involving her aiming her crossbow. Elements like the Triforce felt perfect for the background, with the glows of each main character a part of it. I also wanted the lineart of two different characters from Hyrule Warriors, the same game Linkle is stuck in, as they play a big role in the story of the game.
Honestly really happy with the end result here, especially after a long while of not drawing.

#MastoArt #Linkle #HyruleWarriors #Determined #Crossbow #Triforce #Green #art #art2026 #digitalart #digitalartwork #artwork #CentaurWorks #fanart #anime #animestyle #animeartstyle #clipstudiospaint

Waitin' for sumone else to show up.

#triforce

My 12 year old daughter is a huge Zelda fan and asked for a quilt. She designed it in Procreate and chose the fabrics.

I made a triangle template with 60 degree angles for the Triforce. It was easier than it looks!

She requested a heavier quilt so I doubled up on the cotton batting for the first time. My Juki handled it like a champ and the result was perfect!

I hand stitched the binding - I prefer this look and it gave my machine a break from all of those layers. 😅

Fabric: Riley Blake Confetti Cotton in Cheddar, Cape Verde, Cactus, and Riley White from Hawthorne Fabrics. Adorable Korok backing fabric is from Spoonflower. 🌱
Thread: Coats & Clark Sz50 in Nugrey - my first time using it and I really like it!

#maker #quilting #sewing #zelda #gaming #textileart #triforce

#GameBoy macro phat con una pequeña #triforce dorada.

#GameBoyMacro #zelda #retromod

🚀🧙‍♂️ Behold, the almighty #Triforce turns your #MacBook into a wizard with a pointy hat, blasting sound like it's casting spells. #Apple fanatics rejoice as you can now pretend your laptop is a concert hall. 🎶🔊 Because clearly, what we've all been missing in life is more expensive #gadgets to poorly simulate a surround sound experience. 🙄
https://crates.io/crates/triforce-lv2 #Wizardry #SoundExperience #HackerNews #ngated
crates.io: Rust Package Registry