Heute im Stream war es wieder gemütlich. Wir haben Bier serviert und Gäste mit dem Wischmopp verprügelt! 😁

Heute im Stream war es wieder gemütlich. Wir haben Bier serviert und Gäste mit dem Wischmopp verprügelt! 😁

Travellers Rest – dobry wybór na chill i ucieczkę od codziennych korpo-dram, jeśli macie trochę wolnego czasu i nie boicie się sprzątać po własnych gościach 😉
https://pograne.eu/travellers-rest-recenzja-early-access-pc-symulator-karczmarza/
搞了下住宿业务
感觉这个板块比较单薄,没有很强的关联性
主要内容在房间布置上,但这和楼下餐厅部分的布置也没有区别
布置好之后雇佣了一位housekeeper之后就不用管了
倒是为了凸显功能性,这位员工还会负责给楼下餐桌换蜡烛、点壁炉
但是他并不会直接(或者优先)从划定的工作区内的箱子里取现成的蜡烛,而是要用账上的钱自行采购(是不是想吃回扣(
而且他主要负责的客房清扫部分只需要早上一会会(个别小时)就会干完,换蜡烛点壁炉则是要天黑以后才有必要,除此之外就一直在前台站着
就很想只在早晨和傍晚各雇佣他一个小时干完活就让他走(资本家上脑了)
但是没办法楼上和楼下是联动的,开店是一起开打烊是一起打烊
另外
在要客功能解锁后我一次也没遇到过
看了下wiki要头一天在凌晨0点钱睡觉才行 但我照做也没用
不知道是趁我在厨房忙活外卖订单错过了 还是压根没来
我的天哪这游戏在宠物板块做得太细了吧
从树林里的行脚商人那里买了颗鹦鹉蛋 孵出来之后可以像装饰品一样摆在酒馆里
然后猫猫从旁边经过的时候,会坐下来摇头晃脑地盯着鹦鹉看,还会站起来够鸟
天啊虽然这游戏里宠物没有任何功能性价值但情绪价值也给太足了吧…
有点理解这五年开发团队都把精力放哪了(
另外 游戏这个宠物模块值得单独夸一夸,猫和狗的行为区别很大,狗子就一直在屋外你一出门就会跟在你屁股后头所以不会漏掉摸摸但容易忘记放狗粮和水;猫猫就一直在屋里四处走动(所以不会忘记放猫粮和水但容易忘记摸摸),放了猫窝、猫爬架和猫草它真的会用(比真的好(不)而且都有动画,猫抓板和猫砂盆因为我放在自己屋所以暂时还没观察到。看了下宠物功能是某次更新另外加入的,有点理解为啥出了之前的bug,但感觉制作组真的爱猫懂猫
有点意外的是游戏在非常有限的体积里竟然做了像模像样的房间规划判定,虽然我没搞住宿业务一心扑在酒水上(……)但教程引导的时候是有点刮目相看的;酒馆运营部分感觉解锁员工雇佣后会一下轻松很多,也可以悠闲观察顾客了(而且不知道是不是我幻听,我老是感觉酒馆的人声白噪音里讲的是汉语)
经验是魔法扫帚很有用,到达解锁等级之后要尽快去买然后安排上俩,这样能让服务员减少扫地提升擦桌子的响应速度
除了修各种bug还希望游戏能搞个套餐功能,比如发酵了芝士种了水果酿了酒可以组个品酒拼盘啥的
总的来说游戏机制提供了一套很好的底子,期待未来将会加入的主线剧情
游玩项目还是挺丰富的,酿酒、料理、锻造、种田、加工、畜牧都以产出酒店商品为目标,因此融合得很好;虽然项目多但不太会感到繁琐(我还是用了CT),有很多省事的设计(比如东西放在后厨区的箱子里可以直接用,打水也不用把壶和桶放在手上),同时也有很多不完善的地方像捡到东西默认进背包用之前要另开背包放进操作栏,看得出独立团队的资源有限
我遇到一个神奇的bug(或者算功能(,猫猫在坐垫上休息时我重新装修酒馆把坐垫撤掉了结果猫猫消失第二天猫粮和水也没吃,找一圈没找到又去宠物店结果发现整个宠物任务重置了,但我之前还领了狗狗结果就是我有两只同天生日且同名的狗狗(
不知道是不是因为近十年 #精酿啤酒 的大众化流行,有不少游戏是以啤酒酿造为主题的(比如之前玩的 #酿酒修道院 #AleAbbey)而且都整合了不少啤酒文化,我个人不喝酒所以无感,但在本作里鼓捣各种料理和酒饮提供给客人并看他们吃饭还挺有趣的,和牧场养动物差不多(
《#旅者之憩》#TravellersRest
https://www.igdb.com/games/travellers-rest
用周末的时间把目前的游戏内容玩了个七七八八
我之前误把它和另一部旅店经营游戏《#守墓人》#GraveyardKeeper 搞混了,不喜欢僵尸活死人之类的元素所以刻意回避,结果本作是很正经的旅店经营
刚好赶在「主线剧情的第一部分」上线之前,所以算是看到了没有剧情加成下游戏机制部分的质量,总的评价是中上。大大小小的bug还是不少(比如在牧场交易教程时突然赶上酒馆升级结果被卡死退都退不了只能任务管理器强制结束),但也看得出一款已经持续更新了五年的游戏的积累
和 #星露谷物语 相比,因为是 #模拟经营 类所以游玩操作的回报是即时的,像是把社区贡献压缩到了一天内,所以很好上手又有吸引力,走出了自己的路子
看介绍重绘过整个画风,对于 #像素游戏 来说是很大的成本,可见开发团队的诚意和用心。重绘后的画风很精美,在像素种田里也是中上成
游戏很有意思的一点坚持是所有金属加工都只有铁和铜没有金银,挺符合游戏的中世纪背景
Traveller's Rest game review:
This game is truly phenomenal, I started going into this hoping for a tavern management simulator with some mild harvest moon/stardew valley type elements. For me it delivered exactly what I was after in an indie management sim with beautiful pixel art graphics. At the start there is a lot to see and do, you'll have to do some graft in order to get your tavern in ship-shape and also get your resources in order. After the initial period of time, you'll start to really get a feel for what's going on.
The game truly opens up when you reach level 6 and you can start hiring help to assist you with running the tavern. While you can save a lot of money by doing things yourself, having 75-85% of the workload covered by your staff definitely helps and frees up a lot of you time to be able to farm, gather, craft beer/wine and later on do some expansion and open up a hotel service for paid guests. The recipes themselves aren't too hard to follow, most of the base resources you can get in town itself for a small fee or you can make combinations yourself with the right equipment, tools and blueprints.
Some parts of the game do get a little trickier like when certain crops are available in certain seasons, needing to get reputation so you can unlock later functions and recipes. When the game opens up later on, it REALLY opens up and you suddenly have a lot more freedom in terms of what wine/beer/spirits you stock, your food options and how you lay out your tavern. You'll really want to have large tables with benches and later on, expand the restaurant area especially the long walls so that you can put a lot more decoration on the walls. I like how you get diminishing returns on decoration, meaning you have to really have an ecclectic mix of different items, being able to theme certain areas including the guest rooms is really nice too. In the late game it's about having enough casks for beverages that will last you an entire season along with micro-managing your staff skills, my top tip is go after the staff who have 'reduce wages' as one of the perks. It is SO useful and you will always want the highest level unlocked and enabled, so their wages will become a lot lower.
Honestly this is a phenomenal game. If you enjoyed Harvest Moon and Stardew Valley there is a lot to see and do here, the social aspects will be coming later with a future aspect. If you're curious about the tavern/restaurant management side this game fully has you covered and there's so many unique recipes to learn and combinations to make. Combine that with fishing, item crafting and upgrading items... there is so much to see and do. Worth every penny.