シリーズ最新作『The Elder Scrolls VI』の完成は「まだ当分先」。トッド・ハワード氏が海外メディアとのインタビューで言及。日常的に開発が進んでいることや、大規模なプレイテストを実施したことについて語る
https://news.denfaminicogamer.jp/news/251111n

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シリーズ最新作『The Elder Scrolls VI』の完成は「まだ当分先」。トッド・ハワード氏が海外メディアとのインタビューで言及。日常的に開発が進んでいることや、大規模なプレイテストを実施したことについて語る

発表から7年経ち、ファンを待たせる期間が「長すぎた」とも認める。日常的に開発が進んでいることや、大規模なプレイテストを実施したことなどを語る

電ファミニコゲーマー – ゲームの面白い記事読んでみない?
Bloomsbury Collections - Todd Howard - Worldbuilding in Tamriel and Beyond

The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard’s games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game’s main character, Todd Howard’s worldbuilding approach to game design focuses more on telling the story of the game’s world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations