“Players would enter descriptions of significant memories from their lives and tag them with words that fit into six categories: people, places, time, feelings, activities, and things. Once they’d added enough memories, the software would look for trends, diagramming the associations and leitmotifs of the psyche like the traffic pattern of a city.”
Sim City creator Will Wright has been working on a video game for over a decade. He sounds like a true artist.
https://www.vulture.com/article/will-wright-proxi-the-sims-games.html







