Conveyors level 4 brings a helpful guard like those on level 2. The guard picks up one card and places it on a conveyor belt each turn. You have a single robot to take all four cards to their card readers. While there's no panic like in level 2, you still want to get a move on to help your score. You can get #TeamDroid from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
Level 3 of Conveyors goes back to the dual chamber theme, with a one-way conveyor belt journey between them. But this time there's a robot in each chamber, so the robot in one chamber can start sending the data cards down to the robot in the other. It's possible that the first robot's work is complete before the second one makes a start. You can get #TeamDroid from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
On the second level of Conveyors, even the guards are helpful. They push the cards onto conveyor belts for you to pick up, and play no further part in the game. But you must be quick: if you don't pick up all the cards in time, they will be carried into the forcefields and destroyed! Luckily, you can have four robots to complete this task. Choose wisely! Download #TeamDroid from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
The third level pack for #TeamDroid is Conveyors. Conveyor belts in every level help you or hinder you, sometimes both at once. In the first level there's no returning to the first chamber, so you need to push all the cards on to conveyor belts to be carried to the card reader chamber, before making your own way through. Get the game at https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
The final level of Double Trouble is one of the most difficult. The two alcoves at bottom left and top right have guard droids that strafe mercilessly. You need to have impeccable timing to avoid their fire, whether you elect to destroy them or not. Get the game and the level pack from https://cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga
Double Trouble's tenth level is another one divided into small chambers. There are forcefields that you need to disable (or jump over) to get from one chamber to another, so keep your phasers handy! You also need to shoot or avoid the guards. Get the game and the level pack from https://cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga
There's no way of avoiding battle in the ninth level of Double Trouble. Patrolling guard bots block your way to the teleporters that lead to the card readers. Get the game and the level pack from https://cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga
Double Trouble level 8 is like a merry-go-round, with conveyor belts taking the robots clockwise around the complex. But you'll probably solve it more efficiently if you find a way to go against the flow sometimes. Get the game and the level pack from https://cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga
Level 7 of Double Trouble is split into a number of chambers. Two droids must each figure out their own way of crossing a chamber full of patrolling guards. It's easiest to shoot them, and a phaser is provided for the purpose. Get the game and the level pack from https://cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga
The sixth level of Double Trouble for #TeamDroid resembles the first, in that the complex is divided into inner and outer sections. But in this case, two robots have to disable each other's forcefields, like in some of the preceding levels. Get the game and the level pack from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga