Ever want to make a parser-based interactive fiction game but didn't know how to get started? Of course you have.

Good news! I've created a small and very basic tutorial to creating IF in TADS 3.1.3 using the adv3lite library and Inform 7!

Figure out which system works for you!

https://mcoorlim.com/interactive-fiction-0-the-basics/

#interactiveFiction #gameDev #inform7 #TADS3

Interactive Fiction 0 - The Basics - Michael Coorlim

In this series I’m going to be talking about parser-based interactive fiction, and showing you how to develop it. There are a great number of

Michael Coorlim

I've been making some really great progress on my cyberpunk interactive fiction parser game lately.

I feel like my understanding of the themes and world and writing style I want to use is really starting to come together, and I'm close to finishing the games introductory chapter which will serve as a sort of preview for the game for anyone interested. I've been putting a simply immense amount of work into making sure every single location feels unique and textured and interesting and the night market for instance feels extremely active and alive. As well as giving NPCs a little bit of agency and meaningful dialogue.

I also just recently finalized the main cast and stuff as well which I'm pretty happy about, the themes and cast came together a lot more naturally once I decided that I wanted to deal heavily with queer experience and themes directly as well as more traditional cyberpunk ones.

The games now up on a public github repo if anyone's interested or wants to follow the development; although I don't imagine looking at a half finished parts or IF game is that interesting, I did kind of put a description of the themes and goals of the game in the readme.

https://github.com/alexispurslane/circuitboard-streets

#interactivefiction #tads3 #parser

GitHub - alexispurslane/circuitboard-streets: A long-form, parser based interactive fiction work of cyberpunk literature about themes of bodily autonomy, self expression, and political tactics.

A long-form, parser based interactive fiction work of cyberpunk literature about themes of bodily autonomy, self expression, and political tactics. - GitHub - alexispurslane/circuitboard-streets: A...

GitHub

Okay, after my initial panic attack of maybe losing a year-long project to a technical block, I managed to fix it. I used a very dirty #javascript hack to be able to bodge in the HTML that was lost when Parchment interprets my game.

It's not an ideal situation, nor a pretty one, but it might just get me over the line.

The gist of it: https://gist.github.com/BrettWitty/36f821d76d60d00ab00276a08842de25

#TADS3 #interactivefiction

A way to hack around some of the HTML lost when Parchment interprets a HTML TADS 3 file as plaintext

A way to hack around some of the HTML lost when Parchment interprets a HTML TADS 3 file as plaintext - hacks.js

Gist

Cracked 5,000 lines of code in my #TADS3 #interactivefiction project. It's all progressing well... Just needs a lot more work to go!

I got to write some bonkers conversation today, which is always fun.

#gamedev

I'm looking for some basic alpha feedback on my #TADS3 #interactivefiction game Hand Me Down. If you're keen, DM on intfiction.org or here.

https://intfiction.org/t/seeking-alpha-testers-for-hand-me-down/61948

Seeking alpha testers for Hand Me Down

Game: Hand Me Down Concept: A game about creativity, family and the passage of time. Type: TADS 3 Parser, text-only, some puzzles Content warning: No sex, violence, or explicit language Alpha period: 28 April to 12 May 2023 Tester Investment: Maybe an hour total to play around and provide some feedback Feedback wanted: Writing style and impact, player orientation, general game/puzzle feel/fairness, world structure Feedback not required: Proof-editing, bug-finding, or spotting places that ...

The Interactive Fiction Community Forum

I'm looking for some basic alpha feedback on my #TADS3 #interactivefiction game Hand Me Down. If you're keen, DM on intfiction.org or here.

https://intfiction.org/t/seeking-alpha-testers-for-hand-me-down/61948

Seeking alpha testers for Hand Me Down

Game: Hand Me Down Concept: A game about creativity, family and the passage of time. Type: TADS 3 Parser, text-only, some puzzles Content warning: No sex, violence, or explicit language Alpha period: 28 April to 12 May 2023 Tester Investment: Maybe an hour total to play around and provide some feedback Feedback wanted: Writing style and impact, player orientation, general game/puzzle feel/fairness, world structure Feedback not required: Proof-editing, bug-finding, or spotting places that ...

The Interactive Fiction Community Forum

I have my #IF creative project accountability meeting tomorrow. According to git I've added 688 lines of #TADS3 code, and removed 2,534 lines (a mapping library). 21kB of writing in a month.

Doesn't feel like an ultra-productive month, but interesting to see numbers against it.

#tads3 #parser #interactivefiction #cyberpunk story outline complete! (Blue is a story scene, salmon colored is a scene that requires more active interaction than topic selection but has no win/lose condition, and pink is a puzzle). If you can decipher my handwriting, you yet a sneak peak lmao. My puzzles are planned in my notebook tho. Now, to rest up so hopefully my PCS lets me work on it soon... ;-;
Adding tags to this post bc I forgot: #parser #interactivefiction #textadventure #videogame #tads3
Added me as a character to my “learning” #TADS3 adventure files. So I can legitimately say I’m working on myself.