Playing around with ctcss squelch block analog.ctcss_squelch_ff(self.audio_rate, 131.8, 0.10, 0, 0, False)
It works, but sometimes short cracking noise when there is no carrier with 131.8
The default 0.01 gave continue noise, but 0.11 kills audio even if the carrier is there. Maybe the latter 3 parameters should be adjusted? Wiki block docu is limited.
