Hands-On Preview: SENARA: The Sacrament, [an upcoming indie survival horror set on a 6,000-ton sea vessel using LiDAR scanning and photogrammetry]

SENARA: The Sacrament is an upcoming indie survival horror set on a 6,000-ton sea vessel using LiDAR scanning and photogrammetry.

Steam store page

Hands-On Preview: SENARA: The Sacrament - Rely on Horror

SENARA: The Sacrament is an upcoming indie survival horror set on a 6,000-ton sea vessel using LiDAR scanning and photogrammetry.

Rely on Horror

They found a leather-bound catalog near the tree. It read like an inventory at first. Acquisition dates. Emotional states. A line for each entry called "the quality I was keeping." It took three pages before they understood what they were holding.

#TTRPG #Bestiary52 #SurvivalHorror #GameDesign

Resident Evil Requiem, un retroscena disgustoso su The Girl rende il gioco ancora più inquietante

https://fed.brid.gy/r/https://www.galaxyaddicted.it/2026/03/resident-evil-requiem-retroscena-the-girl/

Resident Evil Requiem, un retroscena disgustoso su The Girl rende il gioco ancora più inquietante

Un retroscena raccontato da Delanie Nicole Gill svela come Capcom abbia reso ancora più disturbante The Girl in Resident Evil Requiem con una performance estrema in studio.

Galaxy Addicted

In *Cronos: The New Dawn* (Survival-Horror) bin ich heute wieder als Reisender in Polen unterwegs in einem Stahlwerk.

Kommt gerne rum! Ich freue mich auf dich!

🗓 Montag, 23.03.
⏰ *20:00* Uhr (MEZ)
📍 https://www.twitch.tv/thomy_freaky

#CronosTheNewDawn #BlooberTeam #SurvivalHorror #HorrorGames #Gaming #VideoGames

Capcom expected Resident Evil to sell 200K copies in 1996.

It just hit 180 million. 🧟

30 years of survival horror, reinvention, and records, the full story:
https://geekrealmhub.com/resident-evil-30th-anniversary/

#ResidentEvil #SurvivalHorror #Gaming

Resident Evil 30th Anniversary: How the franchise defined survival horror

Resident Evil turns 30. From the Spencer Mansion to Requiem, here's how Capcom's survival horror franchise changed gaming forever.

Gaming & Tech Content for Geeks | Geek Realm Hub

Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground

Opinion | Celebrating Resident Evil’s 30th anniversary, and exploring what comes after the Requiem.

Resident Evil has shaped survival horror as we know it – and the next decade will be the proving ground

Opinion | Celebrating Resident Evil's 30th anniversary, and exploring what comes after the Requiem

GamesRadar+

Resident Evil turns 30 today! 🎂 🧟‍♂️ (released on March 22, 1996)

The first video game that really scared me. It was unlike anything I’d ever seen before and a huge shock at the time.

I still wonder how I managed to finish it 🙃

#ResidentEvil30th #ResidentEvil #SurvivalHorror #RetroGaming

30 Jahre „Resident Evil“: Es legte den Grundstein für Survival-Horror — von Zombiehund-Schock bis Heilkräuter-Not. Klassiker-Momente (Mondscheinsonate, „Jill-Sandwich“, Wesker) prägten ein Genre. Mehr dazu: https://www.heise.de/hintergrund/30-Jahre-Resident-Evil-WAAAAAH-der-Zombiehund-11218202.html 🧟‍♂️🌿🎮 #ResidentEvil #Gaming #SurvivalHorror #30Jahre
30 Jahre „Resident Evil“: WAAAAAH, der Zombiehund!

Zombiehunde, Heilpflanzen, Jill-Sandwiches: Vor 30 Jahren hat „Resident Evil“ den Grundstein für eine der erfolgreichsten Spieleserien aller Zeiten gelegt.

heise online

👾 All'incrocio tra paura e coraggio, c'era una volta... Resident Evil. Storie di sopravvivenza, orrore e adrenalina. #ResidentEvil #SurvivalHorror

🔗 https://www.spaziogames.it/speciali/storia-di-resident-evil

C'era una volta... Resident Evil

Ripercorriamo assieme la nascita di una delle saghe di videogiochi che, da 30 anni, ha dato vita alle paure di milioni di videogiocatori.

SpazioGames