Anybody here used #steamaudio deeply? Or perhaps worked a lot with real-time spatial audio?

I’m trying to make sense of the feature set and would appreciate some shop talk.

#gamedev #audiodev #c

GitHub - MaxenceMaire/audionimbus: Steam Audio in Rust

Steam Audio in Rust. Contribute to MaxenceMaire/audionimbus development by creating an account on GitHub.

GitHub
On to the last speaker of tonights @bevy meetup: Jillis is talking about his project of basically rewriting #SteamAudio in #rustlang 😱 Dont miss it: https://www.youtube.com/watch?v=4GaWXDx0FjY 🦀🎮
Bevy Game Dev Meetup #6 Livestream

YouTube

The #SteamAudio library which provides acoustic simulation and ambisonics used to be a zero cost closed source binary blob from Valve. I have previously breathlessly expounded on the #GodotEngine plugin which makes it usable in my favorite game engine.

Well there's big news: Valve has published the source and changed the license to Apache 2.0. It is no longer a closed binary blob. 🎉🎆😲
https://steamcommunity.com/app/596420/allnews/

Steam Community :: Steam Audio

Steam Audio

@visionsmind there is also a godot plugin for Steam Audio (which is not open source).

https://github.com/stechyo/godot-steam-audio

#GodotEngine #Godot #SteamAudio #GameDev

GitHub - stechyo/godot-steam-audio: Immersive spatial audio extension for Godot, using Valve's SteamAudio

Immersive spatial audio extension for Godot, using Valve's SteamAudio - stechyo/godot-steam-audio

GitHub

I'm pleased to say someone wrote a new #SteamAudio extension for #GodotEngine. (Its predecessor was discontinued by its maintainer.) It still requires a special patched build of Godot, but that is unavoidable and hopefully temporary.

Godot's built-in 3D audio model is super simple and "just okay" in VR. SteamAudio is zero-price closed-source library from Valve which does very sophisticated processing of reflection, transmission and ambisonics/head-related-transform. https://github.com/stechyo/godot-steam-audio

GitHub - stechyo/godot-steam-audio: Immersive spatial audio extension for Godot, using Valve's SteamAudio

Immersive spatial audio extension for Godot, using Valve's SteamAudio - stechyo/godot-steam-audio

GitHub
Unreal Engine 5.1 - Steam Audio integration tutorial

YouTube
Dank der hohen Rechenleistung von Grafikchips sollen Qualität und Ortbarkeit von Soundeffekten deutlich besser werden - vor allem in VR. https://www.heise.de/newsticker/meldung/Top-Sound-dank-Grafikchips-Valve-integriert-AMD-TrueAudio-Next-in-Steam-Audio-3962239.html #AMD #PC-Gaming #Sound #Spiele #Steam #SteamAudio #TrueAudioNext #VR #Valve #VirtualReality
Top-Sound dank Grafikchips: Valve integriert AMD TrueAudio Next in Steam Audio

Dank der hohen Rechenleistung von Grafikchips sollen Qualität und Ortbarkeit von Soundeffekten deutlich besser werden - vor allem in VR.