Anybody here used #steamaudio deeply? Or perhaps worked a lot with real-time spatial audio?
I’m trying to make sense of the feature set and would appreciate some shop talk.
Anybody here used #steamaudio deeply? Or perhaps worked a lot with real-time spatial audio?
I’m trying to make sense of the feature set and would appreciate some shop talk.
AudioNimbus – Steam Audio's immersive spatial audio, now in Rust
https://github.com/MaxenceMaire/audionimbus
#HackerNews #AudioNimbus #SteamAudio #Rust #SpatialAudio #ImmersiveTech
The #SteamAudio library which provides acoustic simulation and ambisonics used to be a zero cost closed source binary blob from Valve. I have previously breathlessly expounded on the #GodotEngine plugin which makes it usable in my favorite game engine.
Well there's big news: Valve has published the source and changed the license to Apache 2.0. It is no longer a closed binary blob. 🎉🎆😲
https://steamcommunity.com/app/596420/allnews/
@visionsmind there is also a godot plugin for Steam Audio (which is not open source).
I'm pleased to say someone wrote a new #SteamAudio extension for #GodotEngine. (Its predecessor was discontinued by its maintainer.) It still requires a special patched build of Godot, but that is unavoidable and hopefully temporary.
Godot's built-in 3D audio model is super simple and "just okay" in VR. SteamAudio is zero-price closed-source library from Valve which does very sophisticated processing of reflection, transmission and ambisonics/head-related-transform. https://github.com/stechyo/godot-steam-audio
Looks like someone forked Steam Audio to work on Unreal Engine 5.1! Thoughts @valvesoftware ?
https://www.youtube.com/watch?v=v46qiuDXLdc
#steamaudio #ue5 #unrealengine #UnrealEngine5 #UnrealEngine5 #ambisonics #hrtf