
Here's a Steam demo for Lumines Arise, the latest toe-tapping head exploder from the Tetris Effect devs
Enhance have released a new demo for their Tetris Effect follow-up Lumines Arise, alongside a September release date.
Rock Paper Shotgun
Hollow Knight: Silksong is faster, prettier, and harder, yet still feels like a safe sequel
Thoughts from a somewhat desperate hands-on with Hollow Knight: Silksong at Gamescom 2025.
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Silksong will get DLC and "some of the plans for that stuff are kind of ambitious as well"
Team Cherry's long-awaited Hollow Knight sequel is getting post-release content, which hopefully won't spark another bout of release date conspiracy theories.
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How purple skin and a Spanish phone number almost sank The Rogue Prince of Persia
The Rogue Prince of Persia celebrated its 1.0 release with an unusually honest video covering Evil Empire's decision to change its unique purple skin art style.
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Hollow Knight: Silksong finally gets a release date, and you've only got to wait a little bit skonger
Team Cherry finally announce the release date for Hollow Knight: Silksong, their long-awaited follow-up to the fan favourite metroidvania.
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The Dark Queen Of Mortholme review
A more traditional and restrained story that its premise might suggest, but a thoughtful micro-treatise on storytelling, curiosity, stagnation, and heroism.
Rock Paper ShotgunWe waited all these years for Hollow Knight: Silksong to reemerge and all we got was a teaser
https://fed.brid.gy/r/https://www.vg247.com/hollow-knight-silksong-returns-gamescom-new-teaser

Rally Point: The wonderful vibes of Aetheris are a hint about its design goals
How gorgeous presentation and a fantastical atmosphere elevate turn-based party roguelike Aetheris.
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I've taken my desire for a new Burnout game down to the Paradise City in wplace
Folks are doodling all over the world map in browser-based pixel art map site wplace, and I've done a Burnout thing.
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Bithell Games are laying off most full-time staff, with the Tron: Catalyst studio "unable to secure a new larger scale project"
Bithell Games, developers of Thomas Was Alone, John Wick Hex, and Tron: Catalyst, are laying off most of their permanent staff.
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