Strange things happen in #gamedev, like reverse causality: in level 6 of #OpenCrystalCaves, the presence of the reverse gravity sign causes the level’s gravity to be reversed!

And with this level 6 is complete. It’s memorable but otherwise quite simple, only with some speleothems (that’s a term that covers stalactites and stalagmites - did you know this? My spell check certainly didn’t - the things you learn when making a game!

#CrystalCaves #ScreenshotSatuday #RetroGaming #DOSGaming

I redid some of the crafting and inventory UI this week. I couldn't quite get it looking quite right with the item name as part of each inventory tile so instead I moved that information to the tooltip.
On top of that, higher crafting tiers are locked behind having a better hammer for crafting :)

#screenshotsatuday #godot #rpg

For our dungeon novel @ratking added a new feature: You can coincidentally drop in on a very personal dialogue. Like one about desecration of the dead and necromancy💀 Feels almost like writing for a theater play.

https://www.youtube.com/watch?v=I1j-5jnXN-8

#screenshotsatuday #storyrichgames #indiedev #gamedev #visualnovel #dungeon #dnd

New little feature for Mops & Mobs - Eavesdropping

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Rare Episteme UI | May 17th 2025

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pixelart for #ProjectZwilling, let's gooo #screenshotsatuday
Bluesky

Bluesky Social
Getting ready to open up the game to a small number of beta testers. Enjoy this teaser! #gamedev #indiegame #screenshotsatuday

Do you feel the need? The need for speed?

Show us for this Stella Fortuna edition of #ScreenshotSatuday https://t.co/xToeyCa8cV
(https://twitter.com/RobertsSpaceInd/status/1903491836196569561)

Star Citizen (@RobertsSpaceInd) on X

Do you feel the need? The need for speed? Show us for this Stella Fortuna edition of #ScreenshotSatuday

X (formerly Twitter)
Object Size and Transparency (Blender)

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Steam:Graytail

『Graytail』は太平洋の小さな島を舞台にした、ゼルダの伝説ライクなアクション・アドベンチャー・ゲームです。相互作用を活かしたパズルと戦闘を楽しみながら、行方不明になった一流女性パイロットの足跡を追い、島に秘められた数々の謎を解き明かしましょう。

#screenshotsatuday #godot4 #gamedev #indiedev Spent today doing texture and weight painting. This is Alice Lovelace my protagonist. Spending tomorrow making a few more speed mechanics, which I admittedly should have done sooner because it informs world design. I'm still aiming for some kind of demo this month, motivation has been spotty.