#gamedev
So i started making a bible for #RogueSouls to consolidate a bunch of my notes which had become fragmented, and i realized along the way that it was legit starting to look more like a ttrpg book.

I also did a terrible thing and slashed my "class" list from 28 down to 12 when i realized that many of them felt more like sub-classes than full, proper character classes. Simplicity, eh?

Over the last week I've also expanded some of the mechanics that differentiate classes, which include some more proactive dice rolls and alternatives to failure for the vast majority of actions/rolls.

I realize this is kinda spontaneous but I can answer questions about #RogueSouls, talk #gamedev or whatever for about an hour.

I have someone dropping off a bed around then, at which point I gotta scoot.

I know Discord is like, the plague but I need to "build a community" to help promote my game #RogueSouls bc I'm smol and preoccupied with development and taking care of my family.

I don't need advice at this point, I really just need warm bodies to show up who may (or may not, as long as you're polite) give a shit.

I'm happy to answer questions and post cool shit about the game (mostly answer questions but happy to talk shop since there isn't much to look at right now).

Would you participate in a Discord to help a transgirl promote her indie game? Would you boost this to help visibility?

Do you have any experience moderating on Discord and would you be willing to volunteer your time to this endeavor?

Invite: https://discord.gg/DPQDv3XP
(link is good for 7 days)

No, on all counts.
0%
Stop feeling sorry for yourself.
0%
*Hugs* Shh. It'll be okay.
69.2%
Why didn't you just post a Discord invite (link in the description)
30.8%
Poll ended at .
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Devlog 24.32 - Rogue Souls by Tanys Foster

It has been about two weeks since my last devlog. Since I sketched out Factions "from top to bottom" I decided to implement Factions "from top to bottom," and I did that by setting aside the work I ha...

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#gamedev
Depicted here is some console logging from active development on #RogueSouls.

Trade Routes are evaluated and collected into Trade Mains, which are then evaluated & sorted so as to identify ideal locations for interstellar empires.

Today I started coding the resources and heuristic so I can develop a model for empires to select appropriate strategies and actions.

#gamedev
At this point I've probably coded 3-4 iterations of the automated faction system, and this latest one is a banger. I've taken everything I've learned from working on #roguesouls the last year and a half and wrote a (barely) functional prototype in about 10 hours.

What was different THIS time is that I started with the core logic behind the rogues' planning and goals. The system is a chassis over a custom implementation of a Goal-oriented Action Planner.

Instead of separating actions and goals and passing around game state, I've reduced most everything to fairly simple predicates and Boolean logic and organized goals around POTENTIAL output.

My wife and I have been talking about the kinds of game systems and skills we want to support.

Our current game in development #roguesouls, is a visual novel and won't contain many of the designs we're presently working on.

We are hoping to make more than one game however, and as we are both fans of the cozy, immersive sim, and rpg genres, we're hoping one or another is on the horizon.

Our next project will depend a great deal on the success of our current project, so please boost the signal and help our fledgling game studio take flight! 💜

#gamedev

My crowdfunding campaign for #RogueSouls is now live on Kickstarter!

It would mean a lot to me if you could boost this and related posts. Funds will go toward purchasing additional assets and polishing the game! 💜​

https://www.kickstarter.com/projects/rogue-souls/rogue-souls?ref=bi5u8z

Latest #RogueSouls devlog is live! Please follow & boost!

https://dither001.itch.io/rogue-souls/devlog/641189/week-47-update

Last week I implemented a framework for a data-driven skill system. It's a twofer: basis for an interactive skill system and the first step in mod support. 👍

#gamedev #indiegame

Week 47 Update - Rogue Souls by Tanys Foster

Rogue Souls is Kickstarter live! Please share ! TL;DR Took a break from UI work to implement interactive skill system and start framework for mod support (data-driven design). Build & Deployment : Upd...

itch.io