After the original Apple II release, Prince of Persia was ported to a wide range of platforms, among them an SNES version published by Konami in 1992. πŸ›•

Aside from graphic and sound enhancements, developer Arsys Software added new enemies, traps and music to the SNES port. Also the player was given two instead of one hour to rescue the Princess like in all the other versions of the game. ⏳

This is because the SNES version features...

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Hudson Soft released the first five games of the Super Bomberman sub-series for SNES, the fourth and fifth one being Japan-exclusive releases. πŸ’£

Requiring the Super Multitap peripheral, the first Super Bomberman is one of the first 4-player games for the SNES, with the later titles even supporting up to five players. πŸ‘¨β€πŸ‘©β€πŸ‘§β€πŸ‘¦

Instead of being renamed to Dynablaster, those are the first games of the franchise that retained the Bomberman title also in Europe. πŸ‡ͺπŸ‡Ί

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...published in Europe for Master System with a 1994 launch date, but was pulled at the last moment for unknown reasons. A Master System version was then exclusively released in a barely finished state by Tec Toy in Brazil in 1996. πŸ‡§πŸ‡·

This port is an unpolished build of the game with some stages not having music and minor glitches, some including a choppy scrolling floor in the bonus stages and invisible obstacles in the turbo tunnel. πŸ”‡

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Battletoads in Battlemaniacs is a 1993 beat 'em up platform game developed by Rare for the SNES. 🐒

The game is split up into six stages, each with their own special type of gameplay. Many of them are enhanced or remixed versions of levels from the original Battletoads, initially released for NES in 1991. πŸ”€

As in previous games, the artistic style of Battletoads in Battlemaniacs is decidedly cartoony. πŸ“Ί

The game was planned to be...

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...Secret of Evermore is not an entry in the Mana series. βš”οΈ

It was released in North America in 1995 and in Europe in 1996. A Japanese release was planned to follow the North American release by a few months but was ultimately cancelled. πŸ—Ύ

The game received positive reviews for its graphics and gameplay but was criticized for not being up to the expectations based upon the developer's previous Japanese role-playing games. πŸ€”

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In early 1994, the development of Secret of Evermore began at SquareSoft, the Redmond, Washington, office of the Japanese parent company Square. The concept of an "American-flavored Secret-of-Mana-like" game was dictated from overseas. 🫡

Many elements of Secret of Evermore were copied from Secret of Mana because they had proven to be effective. Despite the similar game mechanics and a similar title...

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Secret of Mana was originally planned to be a launch title for the canceled SNES-CD add-on. πŸ’Ώ

To fit the storage space of a SNES cartridge up to forty percent of the planned game needed to be dropped. ❌

One of the most significant changes was the removal of the option to take multiple routes through the game that led to several possible endings. The plot that remained was different from the original story that had a much darker tone. 🎞️

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Tetris & Dr. Mario is a 1994 SNES puzzle game compilation containing enhanced remakes of Tetris (1989) and Dr. Mario (1990). πŸ’Š

Both games share a similar design to their NES versions while featuring music from the Game Boy releases. They also include a split-screen multiplayer and a "Mixed Match" mode that transitions between the two games. πŸ€Όβ€β™€οΈ

Tetris & Dr. Mario received generally positive reviews with critics praising its controls and multiplayer. πŸ†

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Due to a deal between publisher Virgin Interactive Entertainment and Sega, the console version of Command & Conquer was a Saturn exclusive until 1997. 🀝

In 1999 the game then was ported to the Nintendo 64. While lacking multiplayer support this version features updated graphics with 3D models and environments and four new missions, though the FMV cutscenes were removed and replaced with static images, voice acting and sound effects. πŸŽ–οΈ

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Civilization II was first released in 1996 for the PC and ported to the PS1 in 1999. πŸ’Ώ

The game is mostly similar to the first Civilization while the graphics have been changed from top-down to isometric view. πŸ—ΊοΈ

As in the original, there are two victory types: Conquer every other civilization or build a spaceship and reach Alpha Centauri. The latter is much more difficult because there are a limited number of turns in the game, ending in the year 2020. πŸš€

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