Nvidia RTX: Witcher IV nutzt Mega Geometry, 007 First Light Pathtracing

Auf der Games Developer Conference hat Nvidia kommende Spiele mit Pathtracing und RTX Mega Geometry angekündigt.

ComputerBase
Nvidia's forest tech brings massive geometry to Witcher 4

CD Projekt Red confirms The Witcher 4 will use Nvidia's RTX Mega Geometry foliage system for ray-traced forest rendering and improved performance.

The Daily Perspective
Ray Tracing using HIP

In this technical report, we introduce the basics of ray tracing and explain how to accelerate the computation of the rendering algorithm in HIP. We also show how to use a HIP ray tracing framework…

hgpu.org

Luma AI (@LumaLabsAI)

Ray3.14라는 렌더링/비주얼 제품을 소개하는 홍보성 트윗으로, 네이티브 1080p 해상도에서 Ray3.14로 복잡한 장면(물속 생물, 숲속 조명 등)을 매끄럽게 표현할 수 있으며 해당 기능이 Dream Machine에서 '지금 이용 가능(Available now)'하다고 알리고 있습니다.

https://x.com/LumaLabsAI/status/2029232903721226384

#generativeai #rendering #raytracing #aiart

Luma AI (@LumaLabsAI) on X

Conjure the impossible in native 1080p with Ray3.14. Direct aquatic creatures through a sunlit forest where light breaks through the canopy and wraps around every creature environment and motion held together seamlessly across every frame. Available now in Dream Machine.

X (formerly Twitter)

@ErikDerBezwinger

🤗
8x MSAA oder auch 2/4x SSAA war das was heute #Pathtracing #Raytracing ist 😁
Kann hammergeil aussehen, aber will auch brutal Grakapower😁

@ErikDerBezwinger

Ich würde mich an der Grafik stören😁
Zufiel Pixel Optik und zu wenig Beleuchtung😁

Wo sind die #Raytracing Schatten? 😅

Hardware Accelerated Ray Tracing in Minecraft With the RTX 5090

YouTube
Microsoft's Ray Tracing Overhaul Promises Big Gains, But Real-World Proof Is Still Coming

Microsoft's DirectX Agility SDK 1.619 standardises Shader Execution Reordering, with demos showing up to 90% GPU performance gains. Here's what it means.

The Daily Perspective

I'm back to my never ending one step forward, 2 steps back with ray tracing.
I have the first steps of Ray tracing in a Weekend integrated with Bevy in Rust.
I just fixed a stupid bug in the refraction code. I thought I fucked up the equations when in fact it was a stupid copy/paste mistake in creating the material that clamped the refraction index at 1.0 *beats himself with a shovel*

#coding #Raytracing

Ekran Kartı (GPU) Nedir? Oyun ve Render İçin En İyi Seçim -

Ekran kartı (GPU) nedir? 2026’da oyun ve render için hangi GPU alınmalı? VRAM, ray tracing, performans karşılaştırması, fiyat/performans analizi ve satın alma rehberiyle detaylı ekran kartı rehberi.