Last couple weeks was wrapping everything up on the final, FINAL update for @eukara's legendary Qreate mod, it's a sandbox mod similar to Garry's Mod (or Go-Mod for GoldSrc). Even got it working with the remaster (mostly).

#quake #qreate #dos #pcgaming #quakec #fteqw #qrustyquake #librequake #modding #idtech

Check it out here:
https://www.moddb.com/mods/qreate/news/qreate-11-the-final-update
The playtest has formally ended!

Thank you all who showed up, the event was a blast and we had tons of fun!


In addition to it being fun, we also got some great quality reports and data on some bugs we discovered in our playtest. Here is the current known issues:

- My screen is too bright or strange looking upon first launch!
Press Shift + ESC and a console will drop down, then enter "brightness 0;gamma 1" to fix this. HL's config will sometimes interfere and cause mayham, will address in a hotfix.

- Disappearing/weird weapons
When switching PVS (rooms), this issue occurs. We are simply going to have to optimize our networking code more. We'll let know as we tackle this one.

- Grenade Launcher and Tesla don't deal damage!
A simple last minute typo! Will be addressed in a hotfix.

- No Music or Video
We'll have to ship a new binary soon to fix this and a cert bug

- Harpoon Grapple Issues
The alt fire on the Harpoon is a bit finicky, it too will be addressed.

- HUD Elements
We have a few more touches to add to the HUD, we just ran out of time!

And we'll post more as we update and fix things. For now follow us on our socials and see you again soon!

#halflife #goldsrc #overturn #pcgaming #fragnet #multiplayer #classic #boomershooter #shooter #nuclide #quakeworld #quake #quakec

@vpavlyshyn In what order did you learn your languages:

(approx)

1. #BASIC (C128, etc) 1987 - 1994
2. #AMOS (no, it's not quite BASIC) 1988-1996
3. #68kAssembly 1992-1993
4. #BlitzBasic ("object oriented basic"?) 1993-1996
5. #VisualBasic 1995
6. #C 1996
7. #C++ 1997-
8. #QuakeC (yes, it counts!) 1997
9. #Bash 1998
10. #Fortran 1998
11. #Maple 1999
12. #PostScript 2002
13. #Python 2003
14. #Javascript 2003 ?
15. #Haskell 2004 ?
15. #Go 2009
16. #Julia 2014
17. #Rust 2015 (v1)
18. #uiua 2023 ;)

Made it so you can set up your Fedi/AP/Mastodon/whatever id in Nuclide and it'll set select infokeys. So VGUI styled scoreboards show your Fedi avatar or whatever. #nuclide #quakec #gamedev
Game Info menu works, but there's some info I can't query yet (player info in particular is a bit weird right now)

#freehl #quakec
Release FreeHL 04-18-2023 · eukara/freehl

Binary release archive. Use this if you just want to play. You have to supply your own content from the Half-Life CD version. If you use the data from the Steam release, you will be missing some me...

GitHub
FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today.

https://www.patreon.com/posts/81632699

#quakec #nuclide #dmc #hacking #quake #freehl
Deathmatch Classic - End of Day 3 | eukara on Patreon

Official Post from eukara

Patreon
Getting the OP4 CTF entities into gearbox/src. #quakec