Testing flight model for copter and pilot ai.
Testing flight model for copter and pilot ai.
Some quick HUD work, integrity + defensives (depending on type). Status of individual modules and parts remains and will remain as world space gui in interior view.
Do not go gentle into that good night... (bring considerably bigger ship)
Mostly minor fixes and some polish today, however I've made lil mouse icon so mouse binds are now displayed instead of "NONE" which, as you might have guessed, wasn't intended.
Infiltrating military institutions and suppliers to reveal bases now works. Ignore random herd of cows, I am looking into it...
So, that’s many new systems working in unison for a very simple player driven mission. However, of course, everything is robust to allow for a lot of fun later. Visually, many things are WIP, don’t worry.
Watching time fly by as I implement a complex system intertwined with most of the existing ones.
Lot of work done on system for manually deploying agents. Video about how that gameplay works from setup to finish coming soon.
VIP onboarding process is a go. Next part is going to be bit more complicated.
Alright, now let's get them into the world, and buildings.. and underground vaults.