Testing flight model for copter and pilot ai.

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Some quick HUD work, integrity + defensives (depending on type). Status of individual modules and parts remains and will remain as world space gui in interior view.

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Do not go gentle into that good night... (bring considerably bigger ship)

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Mostly minor fixes and some polish today, however I've made lil mouse icon so mouse binds are now displayed instead of "NONE" which, as you might have guessed, wasn't intended.

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Infiltrating military institutions and suppliers to reveal bases now works. Ignore random herd of cows, I am looking into it...

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So, that’s many new systems working in unison for a very simple player driven mission. However, of course, everything is robust to allow for a lot of fun later. Visually, many things are WIP, don’t worry.

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Watching time fly by as I implement a complex system intertwined with most of the existing ones.

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Lot of work done on system for manually deploying agents. Video about how that gameplay works from setup to finish coming soon.

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VIP onboarding process is a go. Next part is going to be bit more complicated.

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Alright, now let's get them into the world, and buildings.. and underground vaults.

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