#wav2bar: now it's border radius time! I was afraid that it'd be a nightmare, but turns out that bezier curves offer a good approximation.
#wav2bar: now it's border radius time! I was afraid that it'd be a nightmare, but turns out that bezier curves offer a good approximation.
The #Poaceae family is called “#Süssgräser” in German. They have been our source of #sugar and #carbohydrates for over 10’000 years, and basis of the #Neolithic Revolution: rice, maize, wheat, millet, barley… And later #sugarcane,, with 2025.8 Megatons of harvested biomass per year!
▶ See the "sweet grasses" in the Tree of life: https://ourednik.info/OuroborosTree/app/visualization/index_tree3D.html?taxon=4479
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3
Visual Data Exploration for Biosphere-Conscious Nutrion
#biosphere #taxonomy #food #nutrition #sustainability #dataviz #threejs #pixijs #d3

OUROBOROS TREE is a database and visual application for exploring relations between human nutrition and living organisms. It harmonizes, for the first time, environmental and nutritionist data from NCBI Taxonomy (via Uniprot.org), the Food and Agriculture Organization (FAOSTATS), the Swiss Food Composition Database, the IUCN Red List of threatened species, Wikidata and the GutFeeling KnowledgeBase [...]
9 Companies or Projects That Use Next.js ! 🇺🇸
🔎Zoom: https://nubecolectiva.com/comunidad/flyers/companies-projects-use-next/
9 Empresas o Proyectos Que Usan Next.js ! 🇪🇸
🔎Zoom: https://nubecolectiva.com/comunidad/flyers/empresas-proyectos-usan-next/
#programming #coding #programación #code #webdevelopment #devs #softwaredevelopment #pixijs #gamedev
How to Create a Game with PixiJS (Getting Started) 🇺🇸
Como Crear Un Juego con PixiJS (Primeros Pasos) 🇪🇸
👉 https://nubecolectiva.com/blog/como-crear-un-juego-con-pixijs-primeros-pasos/
#programming #coding #programación #code #webdevelopment #devs #softwaredevelopment #pixijs #gamedev
I probably have discovered a thousand bugs in softwares developed by people other than myself, but this time, for the first time in my life, I found a bug without producing a buggy phenomenon first but by staring at the source codes and deducing mathematical formulas by hand. That was an amazing experience. I wrote a blog article about it: https://ulysseszh.github.io/programming/2025/07/17/blur-filter.html
#development #debugging #graphics #graphicsprogramming #imageprocessing #shader #pixijs
According to the central limit theorem, the sum of some i.i.d. samples is normally distributed in the limit of large sample size. This fact can be used to implement a multi-pass Gaussian blur filter, where the total number of passes is equal to the number of samples used in the averaging. Through this, we can also see a nice relation to the heat equation, which is not surprising since the heat kernel is a Gaussian function.
Made my bubbles installation public on github.