[DEV] Shattered Pixel Dungeon v3.3.8!
https://lemmy.world/post/44638727
[DEV] Shattered Pixel Dungeon v3.3.8! - Lemmy.World
Hey Rat Punchers! Here’s one tiny final patch for v3.3, mainly just a little
internal cleanup and fixes for a couple minor bugs. I’ll hopefully be starting
up on sharing more incremental updates about the next major update on the
newsletter and social media soon. Those posts will make it here, but you can
also take a look over on any of these channels if you’d like some updates before
the new quest is ready for beta: - Shattered Pixel Newsletter
[https://shatteredpixel.com/newsletter/] - Mastodon
[https://mastodon.gamedev.place/@ShatteredPixel] - Bluesky
[https://bsky.app/profile/shatteredpixel.com] Here’s a full list of changes: ##
Misc. Changes - Updated various internal code libraries - Updated translations
## Bugfixes Fixed the following bugs: Existed Prior to v3.3: - Various cases of
area-effects that affect terrain not applying properly - Necromancers summoning
skeletons into solid terrain in specific cases - Various rare crash bugs
New Mod: Estranged Pixel Dungeon v0.0.3
https://lemmy.myserv.one/post/26613555
[DEV] Coming Soon to Shattered: A New City Quest!
https://lemmy.world/post/43893325

[DEV] Coming Soon to Shattered: A New City Quest! - Lemmy.World
Hey folks! v3.3 released a little while ago now, and (after the holidays) I’ve
been busy with expanding the tester area for the new quest in patches to v3.3.
v3.3.7 is releasing today, and with that the tester area has progressed to a
point where I think it’s time for me to stop releasing patches and lock in on
putting everything together into a complete quest. In this blog post I’m going
to go over all of the things I’ve added in v3.3 patches, and how I think they’re
going to fit together into a new quest! Read The Full Post Here
[https://shatteredpixel.com/blog/coming-soon-to-shattered-a-new-city-quest.html]
Of course the piranha is blasted into the tiny puddle
https://swg-empire.de/post/6337522
Crazed bandit character - Lemmy.World
It would be smart if you could morph into the crazed bandit in some super
convoluted way kind of like trading the crown to the rat but more intricate
Welcome to play Xun's Pixel Dungeon!
https://lemmy.world/post/43476916

Welcome to play Xun's Pixel Dungeon! - Lemmy.World
I’ve made a mod of Shattered Pixel Dungeon, Called Xun’s Pixel Dungeon.
Currently only Chinese is available, but anyone who is interested in helping me
translating it can leave comment here. Sorry for poor English >_<
[DEV] Shattered Pixel Dungeon v3.3.6
https://lemmy.world/post/43094020
[DEV] Shattered Pixel Dungeon v3.3.6 - Lemmy.World
Hey folks, I’ve just released Shattered Pixel Dungeon v3.3.6! This patch has a
couple bugfixes and another significant expansion to the new quest tester area.
There are now a variety of implemented hazards, although they aren’t currently
harmful and I still need to work on more rooms types for them to appear in.
[https://lemmy.world/pictrs/image/13f642b4-ca4a-43a9-8968-45f2a761c452.gif]
Here’s a full list of changes: ## Quest Tester Area Hazards I’ve added three new
static hazards to the quest tester area! There are now sentries which scan in a
pattern, sentries that periodically fire lasers, and floor vents that
periodically vent green flames. At the moment none of these hazards actually
harm you, instead they just show ‘!!!’ above your character if they hit you. I
think these are enough hazards to cook with, so next I’m going to focus on more
variety of room layouts and a better overall level layout (Currently room
placement is mostly random). I expect there will be 1 or 2 more v3.3 patches and
then I’ll move onto making the new quest properly. ## Bugfixes Fixed the
following bugs: Caused by v3.3.5: - Gladiator’s combo lasting much longer than
intended after defeating an enemy - Rare enemies appearing much less frequently
than intended - Some items in the quest tester area spawning as cursed
200 % run speed and 300 % attack speed
https://swg-empire.de/post/6125140