**Shader dev struggles**
The reason I started working on my #photographysim was to see if I could leverage the N64's 3-point texture filter to create nice looking DOF blur. And... it's so much harder than I thought.
The test scene below tries to simulate a f/1.4, 85mm lens. But because I'm using texture filtering instead of true blur, increasing the blur just causes the shader to sample pixels further away, which is inaccurate.
Maybe mipmaps would help? #shaderdev #indiedev #wip #gamedev
I can't seem to find a way to post this privately. So I might as well just put it out there.
I'm working on this #photographysim thingy for a cool community demo disc. It's still very janky and broken, but that's just what my stuff looks like when it's under construction.
#jankstation #N64graphics #retrographics #blender #unity #unity3d #gamedev #indiedev #wip