So, I can finally give some proper words on Team Innocent: The Point of New Return for the #PCFX
I thoroughly enjoyed myself with this game. I had a few concerns about, perhaps, not being able to navigate or find things, but despite that I didn't struggle with finding key items or getting lost in the maps.
Ultimately, it delivered a really enjoyable experience for me. I don't recall their being any moon logic puzzles, though plenty of superfluous items, especially in Mission 1.
Where the game sadly falls apart is the combat. Melee combat works fine, I didn't struggle to find my mark. Ranged weapons, however, play no animations when fired, and no projectiles are on screen. The only way I knew I was damaging things was when they flashed or staggered back.
Graciously, combat is not a major focus and not taxing, just a little underwhelming. So, it being under utilised is probably a good thing.
I'll be working on the full blog post today and tomorrow.








