[Patch Notes] 0.5.1 Patch Notes - Lemmy.zip
### 0.5.1 Patch Notes This patch contains additional Atlas Passive Skills, a new
Lineage Support Gem, new Elemental Passive Skills, as well as a number of
improvements and bug fixes. Tidal Rune Waves also no longer knock you back!
Endgame Changes - Added an additional 24 Passive Skills to the top section of
the Atlas Passive Tree, particularly affecting individual biomes. - Fortress
Towers, Gateways, Enigma Chambers, and Halls now award more Atlas Passive Skill
Points. Players who have already completed these areas will be granted the
additional Passive Skill Points upon logging in. - Maps that are available to
select for The Rite of the Nameless are now much more clear. - Delirium Fog can
no longer spread to Maps that grant Atlas Passive Skills. - Additional Rares
spawned when an Unstable Breach stabalises will now always spawn, regardless of
if Vruun is going to spawn or not. Vruun will now spawn after all the rares are
killed. - Breach Monster density now correctly increases the number of monsters
in the Breach. This now stacks additively with Pack Size, relevant descriptions
will be updated in a future patch. - Summoning Circles added to Maps are now
described as containing a single Summoning Circle, with multiple Reactivation
Runes. Reactivation Runes now describe what they do, and have been made easier
to notice. - There is now a checkpoint besides the Summoning Circle, and
Reactivation Runes that are far from the circle will create a checkpoint when
they are activated to allow easy navigation back to the circle. - Reactivation
Runes now correctly add additional charges if activated before the Summoning
Circle and no longer breach the circle. - The Tear Open the Rift Breach Atlas
Passive Skill is now multichoice, with options to have the effect active or
inactive. We have also fixed an issue where this could not be allocated. -
Improved the telegraphing for The Bodach slamming Viridi’s Tree. - Panning to a
location on the Endgame Map, closing, then reopening your Map in the same
instance will now re-open to the same area you panned to. Runes of Aldur Changes
- The waves created by the Tidal Rune during Remnant Encounters no longer knock
you back. - During the Campaign Farrow will now point towards and reveal the
Runes in the areas he is in. - Gwennen no longer continues to appear after the
Medved Boss fight if you have already spoken to her. - Fixed a bug where the
Rain of Blades Skill was not available reward from Remnant crafting. - Added new
Gossip options to Farrow related to the 4 Tomes that can be found throughout the
campaign. Player Changes - Added a new Lineage Support Gem: Atziri’s Communion.
- Added 40 new Elemental Passive Skills near Jewel Sockets, mainly around the
Sorceress/Witch and Druid areas of the Passive Skill Tree. - Logging out and in
again now preserves your heavy stun buildup. Logging out while heavy stunned
will now restart the heavy stun animation when you log in again, unless you log
into a different place to where you logged out. - The Empowering Infusion
Notable Passive Skill now grants 35% increased Spell Damage if you have consumed
an Elemental Infusion Recently (previously 30%). - The Principal Infusion
Notable Passive Skill now grants 30% increased Elemental Infusion duration
(previously 20%). - Small Passives granting 12% increased Spell Damage if you
have consumed an Elemental Infusion Recently now have values of 15%. - The Cold,
Lightning and Fire Attunement Support Gems are no longer limited to supporting
just Attacks. These now grant Gain 25% of Damage as Extra Cold, Lightning or
Fire Damage respectively. - Ice Bite I Support is no longer limited to
supporting just Attacks, and now grants Gain 25% of Damage as Cold Damage for 5
seconds on Freezing an Enemy with Supported Skills. - Ice Bite II Support is no
longer limited to supporting just Attacks, and now grants Gain 30% of Damage as
Cold Damage for 6 seconds on Freezing an Enemy with Supported Skills. -
Innervate Support is no longer limited to supporting just Attacks, and now
grants Gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked
enemy with Supported Skills. - Conductive Runes now has a base Critical Strike
Chance of 7%. - Refutation’s Cooldown no longer recovers while the Buff is
active. - Repulsion’s Triggered Wave now has a base Critical Strike Chance of
6%. - The Acolyte of Chayula’s Archon of Chayula skill no longer disables you
from dealing elemental damage while active. - The Lich’s Eternal Life Passive
Skill no longer prevents Life Reservation. - Mote Buff stacks from the Gemling
Legionaire’s Virtuous Barrier Skill now persist between non-town or hideout
areas. - The benefits granted to Socketed Skills by the Gemling Legionnaire’s
Advanced Thaumaturgy Passive Skill are now only shown when holding Atl on the
Socketed Skill. We’ve also addressed a handful of issues with effects this
Ascendancy Passive provides to some Skills: - Quality on Mirage Archer and
Artillery Ballista is now functional. - Seismic Cry, Forge Hammer, and Shield
Wall now display the Quality benefits they provide. - Stampede now has 20% more
Area of Effect as its special effect. - Fixed a bug where Explosive Grenade,
Storm Lance and Plasma Blast were gaining 1 less Projectile from Quality than
intended. - The Runemastered Revered Vestments now grants 10-15% increased
Energy Shield Recharge Rate (previously 10-15% of Damage taken from Hits
bypasses Energy Shield if Energy Shield is below half). - The maximum number of
Verisium Infusions that you can have at once is now equal to the maximum number
of any single type of Elemental Infusion you can have. - The Emergent Instinct
Ancient Augment Rune now grants Regenerate 5% of maximum Life per Second if you
have used a Command skill Recently when socketed in Gloves (previously Recover
10% of maximum Life over 2 Seconds when you use a Command Skill). General
Changes - Elite Abyss Monsters have had their damage, loot, and experience
lowered, while also much more significantly reducing the amount of life that
they had. - The Lightning Tendrils used by Shepherd of the Pit is now deals 70%
less Damage. - The constant damaging wave after a Hive Fortress starts
collapsing no longer knocks you down while Sprinting. - Skills that are
unusuable because you don’t have enough Divinity are now greyed out correctly. -
Harano, the Meat Carver now deals 28% less Damage, and has 20% less Life. Their
Slam overall now deals 50% less Damage. - Defeating Captain Hartlin in Journey’s
End now spawns a portal back to Freya while the Dark Mists quest is active. -
The Ancestral Tattoos in Halls of the Dead are now easier to find. - Updated the
display of Monster Modifiers to combine modifiers above 8, instead displaying
“…and X other Modifiers”. - Keywords on Strongbox world labels are no longer
interactable until you hold the Advanced Description bind (default Alt). -
Updated the visual style of keyword underlines. - Added a button to open the
Path of Exile Trade website from the market panel when playing with a
controller. - Added pseudo stat summaries and pseudo stat sorting options to the
market search results when playing with a controller. Bug Fixes - Fixed a bug
where The Aberration Boss’s webs would not be removed upon their death. - Fixed
a bug where certain regular Maps were spawning more infrequently than intended.
- Fixed a bug where Kulemak was granting kill credit for Atlas Passive Skill
Points for each difficulty increase instead of once per encounter. - Fixed an
issue where the monster levels of The Burning Monolith, The Origin Tower, Ruins
of Kingsmarch, The Withered Willow, Caer Tarth and Twisted Domain could be
increased to 82 before you had killed the quest version of the fight with your
own quest fragment. - Fixed a bug where the orbs created in the phase-change
sequence of The Bodach Boss fight dealt no damage. - Fixed a bug where Monsters
in Hive Fortresses could fail to path to the centre of the encounter. - Fixed an
issue where the fog in maps with Delirium would not continue spreading while the
fog was paused. - Fixed an issue where Delirium depth was incorrect for certain
areas. - Fixed a bug where the Ancient Lexicon stairs in the Burning Monolith
were inaccessible if dialogue with Doryani was skipped. - Fixed a bug where
players could not open Map portals in their own personal Hideout if they were in
a Party but not the Party Leader. - Fixed an issue where Delirium fog on invalid
Maps would prevent those Maps from being accessible. - Fixed an issue where
Simulacrum could spawn monsters from other sources, preventing normal
completion. - Fixed an issue where duplicate Azmeri Spirit types could protect a
Strongbox. - Fixed a bug where enemies killed by the Vestige of Darkness Unique
Helmet’s effect would not grant experience - Fixed a bug where Second Wind
Support could not support skills used by totems or clones of the player. - Fixed
a bug with Mirage Archer targeting when using channelled Bow skills such as
Snipe, Detonating Arrow, and Rapid Shot. - Fixed a bug where the Attack Damage
gained as extra Physical Damage Modifiers on Fists of Stone were not functioning
unless the Gloves also had an Attack Damage gained as extra Lightning Damage
Modifier. - Fixed a bug with Spell Totem where the modifier for more Totem life
per Endurance Charge Consumed applied twice. - Fixed an issue where the Olroth’s
Resolve Unique Flask was missing descriptions for its modifiers. It no longer
has Instant Recovery or Excess Life Recovery added as Guard for 20 seconds,
instead now providing Regenerate 2.5-5% of maximum Runic Ward per second during
Effect, and Gain Guard equal to current Runic Ward for 10 seconds when effect
ends. These changes were included with the 0.5.0 patch, but unfortunately the
patch note for this was missed. - Fixed a bug where Comet did not deal damage
with the Abyssal Comet Skill Effect microtraction equipped. - Fixed a bug where
Vaulting Impact was always targeting the player location when playing with a
controller. - Fixed a bug where your current location was no longer displayed on
the Atlas Map. - Fixed a bug where the “Powerful Map Boss” option on the Blood
on the Stones Atlas Passive Skill was not causing the Summoning Circles Bosses
to drop the additional loot for being Powerful. - Fixed a bug where loading
screens were ending before loading had finished. - Fixed an issue where some
players were unable to see the Precursor Reactor in The Origin Tower while still
having the Origin Spark and Origin Cradle Quest items. - Fixed an issue where
the Quest Tracker didn’t direct you back to the Well of Souls after defeating
Tasgul, Swallower of Light if you did not pick up Kulemak’s Invitation. - Fixed
an issue where the Collect Divine Power Quest step during the Arbiter of
Divinity boss fight could sometimes fail to be removed when the boss died. -
Fixed a bug where Quest areas would tell you to use a higher tier Waystone when
Waystones were not required. - Fixed an issue where The Immured Fury location
was not revealed when it spawned in the fog of war on the Atlas. - Fixed an
issue where the Legacy of the Precursors Quest Tracker could sometimes give you
incorrect information on where to go next (if you did the Western and Eastern
Gateways prior to doing either Enigma Chamber). - Fixed an issue where the Runic
Knowledge in the Skull of the Titan in Act 2 wouldn’t be targetable if you had
summoned Farrow but did not speak to him, preventing completion of The
Runeseeker quest in Act 2. - Fixed an issue where The Runeseeker Quest in Act 2
could be prematurely completed for players who already completed the quest on
another character when speaking to Farrow at the end of the Kalguur dungeon
areas in Act 1, Act 3 or Act 4. - Fixed a rare bug where invalid Maps could
spawn on the Atlas. Do not film! - Fixed an issue where players could sometimes
be unable to turn map pieces in to Dannig in Act 4. - Fixed a bug where the
Arbiter of Divinity lock on the Atlas Passive Skill Tree was not visually
disappearing after defeating the Arbiter of Divinity. - Fixed an issue where the
Exhaust All Power Notable Passive Skill available through the Oracle’s Paths not
Taken Ascendancy Passive was described as giving base Critical Strike Chance and
Damage, but actually gives increased Critical Strike Chance and Damage. - Fixed
a bug where you could not Ctrl+Click an item into a Unique Stash. - Fixed a bug
where Item Filter Alerts volume was controlled by Sound Effects volume slider
instead of Item Filter Alerts slider. - Fixed an issue where the tradeable Call
of the Shadows Fragment used to start the Bodach pinnacle fight was missing from
the Currency Exchange. - Fixed an issue where tradeable Origin Fragments used to
start the Arbiter of Divinity pinnacle fight were missing from the Currency
Exchange. - Fixed an issue where Strongboxes that were possessed by an Azmeri
Spirit were not properly playing their visual effects. - Fixed a bug where
Delirium encounters could play a portal sound upon completing them. - Fixed a
bug where invisible Delirium mirrors were playing their sounds when entering
Journey’s End. - Fixed a bug where a Huntress-only dialogue option was showing
for all classes. - Fixed a bug where Farrow and Dannig could talk over
themselves in Kingsmarch. - Fixed a bug where searching on the Passive Skill
tree could fail to include all relevant multi-option Passive Skills. - Fixed an
issue where the Puppet Master keyword did not describe the base duration. -
Fixed a bug where the increased Quantity of Hiveblood found in Map Waystone
Modifier was missing its description. - Fixed a bug where Rune Combination
Recipes would not display translations across non-English languages. - Fixed a
bug where the microtransaction shop preview was incorrectly displaying Weapon
Effect Microtransactions on both weapons where they would only apply to one. -
Fixed a bug where Unique Tamed Beasts could cause a “Number of shared states is
different on client and server” crash. - Fixed a client crash that could occur
with the Thaumaturge’s Plasma Blast Effect microtransaction. - Fixed a client
crash that could occur with the Forgemaster Ferocious Roar Effect
microtransaction. - Fixed another client crash. - Fixed an instance crash.