🕶️ 🍏 We have a little Apple Vision Pro preview from Ordinary Objects:

https://www.linkedin.com/posts/onlinegregor_visionpro-visionos-metaquest-activity-7326200448737062912-f-Nk

Take a look at Gregor's demo, with all the frosted glass glory straight from our editor and onto AVP in real-time!

#VisionPro #AR #XR #MR #UX #AVP #SpatialComputing #Design #OrdinaryObjects

#visionpro #visionos #metaquest #mixedreality #uxdesign #spatialcomputing… | Gregor Finger

Surprise! We are on track to launch Vision Pro support for ordinary objects. 🚨 Frosted glass included 🟥→🪟 🚨 Ready for WWDC 2025 — and the next gen of devices 🤫 Now, it’s super fast (real-time fast) to design spatial prototypes and bring them Vision Pro. The downside of designing spatial experiences so fast? Getting so excited that you loose sight for the 'details' — text overflow 🙈 Best thing, ordinary objects keeps platform specific interaction paradigms for Meta Quest and Apple Vision Pro automatically and allows to design with one unified workflow. What does it mean? Responsive spatial design. You don’t need to design an entirely new experience to work on visionOS, Quest (and AndroidXR) 🙂 Want to give it a go? Comment ‘Vision Pro’ and I’ll give you access. #visionPro #visionOS #metaquest #MixedReality #UXDesign #SpatialComputing #XRDesign #InterfaceDesign #XR #SpatialDesign

#mixedreality #spatialcomputing #xrdesign #interfacedesign #xr… | Matt Rice | 26 comments

Teeing up new ideas for Alphaputt in spatial form, and this time it’s all about the flick. 👆⛳️ At first, I imagined gaze and drag mechanics, but as soon as the level popped into physical space, all I wanted to do was flick the ball. Maybe it’s Subbuteo muscle memory, maybe it’s just instinct—but it feels weirdly natural and super satisfying. These little discoveries are what I love about prototyping in MR. When you’re no longer tied to a mouse, interactions start to feel more human. More magical. Thanks again to ordinary objects for making this kind of no-code play possible. Early days—but very fun ones ⛳️💥 #MixedReality #SpatialComputing #XRDesign #InterfaceDesign #XR #SpatialDesign #MetaQuest #Quest3 #AppleVisionPro #PlayfulDesign #Prototyping #InteractionDesign | 26 comments on LinkedIn

#mixedreality #uxdesign #digitaltransformation #spatialcomputing #xrdesign… | Matt Rice | 20 comments

Since the day-long intro to Apple Vision Pro development at Apple HQ in Battersea last year, I’ve been keen to explore how Alphaputt could land in mixed reality. What does a spatial interface for a mini-golf game feel like? How does interaction design shift when you’re no longer bound to a screen? As a designer, diving into Xcode and SwiftUI felt like a tricky shot from the bunker, so discovering ordinary objects — essentially Figma for spatial experiences — was a total game-changer. A huge thanks to Gregor Finger for the test drive! The real-time collaboration and no-code prototyping make it a brilliant tool for quickly testing ideas. Here’s a little video of our early explorations. It’s still the first hole, but we’re excited to refine our approach and see where this leads. Can’t wait to explore more! ⛳️💥 #MixedReality #UXDesign #DigitalTransformation #SpatialComputing #XRDesign #InterfaceDesign #XR #SpatialDesign #MetaQuest #Quest3 #AppleVisionPro | 20 comments on LinkedIn

🔵 🟢 #Severance inspired Terminal thrown on to my desk with #OrdinaryObjects :D

You can try it out on your own severed floor desk via:

#MetaQuest: https://app.ordinary.space/#/share/96b9cf

#iPhone https://app.ordinary.space/#/share/b2d3d7

#AR #MR #XR #SpatialComputing #Quest #Design #Art

Ordinary Objects | Prototype high fidelity augmented reality

Gregor Finger on LinkedIn: #aria2 #metaquest #visionpro #spatialdesign #spatialprototyping

I'm bored out trying to learn Norwegian. With the usual apps, the process is slow, and the learning is limited to weird phrases at best. To level up, I'd…