Computer-enabled crimes: virtual robbery - Negative PID

If Bonnie and Clyde had lived in our times, would they have still robbed a bank the way they did? Probably not. From a criminology perspective,

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Online gaming subcultures - Negative PID

Gaming isn’t one culture: it’s an archipelago of subcultures, each with its own rituals, slang, heroes, and unwritten rules.

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Understanding the MO of cybercriminals - Negative PID

In a previous article, we have seen how cybercrime is, by nature, difficult to define. However, criminologists have successfully categorized different

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The Internet of digital aesthetics and escapes - Negative PID

The internet has become a primary space for aesthetic escape. Users do not simply browse content, they enter moods, curated worlds designed to soothe,

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Why do we behave differently online? - Negative PID

Since the invention of the Internet and cyberspace, people have been able to interact online. Are we different people online from the people we are offline?

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Behind 4chan: Christopher “moot” Poole - Negative PID

Few websites have influenced the Internet as 4chan. Created by Christopher Poole, aka “moot,” it became a birthplace for memes, activism, and online movements.

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Behind Twitter: Jack Dorsey - Negative PID

Who invented Twitter? Jack Dorsey is the silent leader who invented the platform that condensed human conversation into 280 characters.

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Inside the online gaming culture - Negative PID

Once dismissed as a niche hobby, online gaming has become one of the defining cultural forces of the Internet. It's culture, community, and economy.

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How architecture shapes user behaviour - Negative PID

Online behaviour is not just a product of personality or ideology, it is shaped by architecture. Moderation models, identity persistence, interface design, and

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Internet subcultures: grindset and hustle bros - Negative PID

The grindset or hustle bro is a familiar online figure. He wakes early, works relentlessly, documents productivity, and frames rest as weakness. Across

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