In this screenshot, the player can choose "how to react" rather "what to do" (e.g. getting away from that situation).
We focused on expressing emotions rather than actions, leaving to player the freedom to choose how they feel about what is happening.
Even though the player can also decide what to do in some moments, we preferred to invite them to choose for themselves, rather than picking a "right" decision.
#narrativegames #indiegame #gamedev #writing #emotions #indiedev #gamefeel





