Finally found a reasonably simple UI layer that I could use to animate my GOL (#gameoflife)

#nannou (https://docs.rs/nannou/latest/nannou/)

It's not nearly fast enough for me, but it's a start.

The package already has a GOL example... but I used my own 'board' crate.

nannou - Rust

An open-source creative-coding toolkit for Rust.

art/perlin/src/main.rs at main · berkes/art

Art Experiments. Contribute to berkes/art development by creating an account on GitHub.

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Well, new laptop (Mac) let's see if #Nannou / Rust is installable on this in a way that doesn't invoke abject rage this go around.
New blog post about writing a Verlet physics playground in #Rust (well, #JavaScript and #Commonlisp too) using #Bevy_engine, #Macroquad, #Raylib and #Nannou: https://blog.polaris64.net/post/verlet-physics-playground/
Verlet Physics Playground

I recently started playing around with the p5.js web editor and I created what I called the “Verlet Physics Playground”. That got me interested in other libraries in other languages that could be used for building real-time simulations like this. The rabbit hole I ended up in first took me to Common Lisp’s Sketch library. I love using Common Lisp and I’m especially enamoured with the interactive/REPL-driven development workflow. I had a lot of fun rebuilding the p5.

Polaris64's blog
Perlin Colors - programmed in Rust with the Nannou library

PeerTube

Perlin Colors - programmed in Rust with the Nannou library

https://makertube.net/w/rQiChPby4NukpyxNiV9EoQ

Perlin Colors - programmed in Rust with the Nannou library

PeerTube
Paddling Circle - Programming with Nannou an Rust

PeerTube

Paddling Circle - Programming with Nannou an Rust

https://makertube.net/videos/watch/39cd8f56-e933-4981-81e9-3819898407e3

Paddling Circle - Programming with Nannou an Rust

PeerTube

I already got some kind of bug in my WGPU compute shader code that causes the whole system to freeze. It's a simple particle simulation with the nannou framework. If anyone is curious to take a look: https://gist.github.com/somecho/0ce97a911dad2e6141daa0003730ea08

#webgpu #wgpu #nannou #rust #graphics #graphicsprogramming #gfx #computeshader

WGPU Compute Shader Particles in Nannou

WGPU Compute Shader Particles in Nannou. GitHub Gist: instantly share code, notes, and snippets.

Gist