I think I've managed pretty good n64 emulator settings to run Perfect Dark 😯 it seems like it is impossible to get n64 emulation spot on but Perfect Dark runs pretty decent now.
The Rice core mostly works with games that were close to the n64 release. Works great with Super Mario 64 but can't handle Perfect Dark.
I tried all the other available cores and stuck with Glide64 for a while but the game would always freeze for a few milliseconds when pressing A to swap weapons. Also on single player missions, the AI was somehow buggy (Not in combat simulator however)
Decided to go back to the mupen64plus-next core.
Went with these additional settings:
- Graphics API: openGL (Vulkan just doesn't work at all 🤔),
- Rendering resolution: 3x
- RDP plugin: parallel RDP
- RSP plugin: parallel (best lle)
- CPU core: dynarec
Happy for now 🤘🏽
The problems mentioned for Glide64 are not there. However one thing I noticed is that the game-speed slightly slows down when there is a lot going on. For example explosions, or using the lift in the first mission which triggers certain lighting effects. Even when game speed slowdown is only subtle, it is still noticeable through the soundtrack.
Wondering what else could be tweaked when it comes to n64 emulation 🤔
