Dev Pile: The Actual Moonshiners PnP

I did it, I finally did it. I wanted to do it weeks ago and I’m going to complain about that a little bit, but I finally, tonight was able to sit down and get all the files together despite the slow loading times and all it took was lowering a significant quantity of my standards and accept that getting it done was so much more important than getting it done perfectly or prettily.

Content Non-Warning: This is a version of the Moonshiners Print-And-Play that doesn’t involve any generative art. You can look at it without being shocked or surprised.

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https://press.invincible.ink/dev-pile-2025-44-the-actual-moonshiners-pnp/

#moonshiners

Dev Pile: Art Direction Guide

In the last post I talked about the problems of using generative images, but I did use them. This week, I’ve put together the results of reflecting on those, which is specific art direction to consider those character artworks in a way that I can present them to an artist in a way that’s useful. Ready? Go go go.

This is going to be a post about generative images, but I’m not going to include any. This is because I don’t think you, the audience, want to see it, and also, the point of this post is art direction. You don’t need to see the art to know this process is about reflecting on that process of what to ask for in art.

Plus, you know, every time I put gen images on this blog there’s just such a disclaimer to do.

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https://press.invincible.ink/dev-pile-2025-43-art-direction-guide/

#moonshiners

Dev Pile: Art Direction Guide – press.exe

Dev Pile: Not Showing My Cards

It’s important to have a plan.

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https://press.invincible.ink/dev-pile-2025-42-not-showing-my-cards/

#lysenCo #moonshiners

Dev Pile: Don’t Worry, No Gen Art In This One

Grrrrrrrrr art problems in Moonshiners and thick descriptions of my feelings about art direction experiences.

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https://press.invincible.ink/dev-pile-2025-40-dont-worry-no-gen-art-in-this-one/

#moonshiners

I have a suspicion. 🤔

Every summer, right around mid-June, the cane sugar disappears off the grocery store shelves for about four weeks around here.

I mean completely out. If I haven't stocked up beforehand, me and my coffee addiction are just out of luck until mid-July.

Then it hit me... Somebody up here is making a fruit mash moonshine whiskey y'all. 😂

#Moonshiners
#OldPeopleOfMastodon

Dev Pile: Moonshiners Faces

The aim for this week is to construct the digital components that are necessary for making a printable prototype of Moonshiners. The aim is to have something so that in about a week I can print-out and play with a version with other humans that let me see how the basic ideas work out.

Content Warning: This post is going to feature Image Generator material. I made it using a free website called Dezgo, and it’s done to have example objects. I didn’t pay anyone for these images.

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https://press.invincible.ink/dev-pile-2025-33-moonshiners-faces/

#lysenCo #moonshiners

Dev Pile: The Second Mouse

Let’s do something wildly different this week and talk about a cute game with mice in it.

Content Warning: I include a generative image in this post.

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https://press.invincible.ink/dev-pile-2025-32-the-second-mouse/

#moonshiners

Dev Pile: Contemplating The Crush Depth

Something I’m trying to do with the ongoing diarising of game development is to consider games in terms not just of a narrative thread of X to Y to Z, but rather in terms of the pieces that go in. I want to open the box of the game and pull out everything that’s in there, but also crucially, pull out what’s not in there.

‘That sounds like nonsense,’ yes but don’t worry, we’ll get there.

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https://press.invincible.ink/dev-pile-2025-30-contemplating-the-crush-depth/

#lysenCo #moonshiners

Dev Pile: Contemplating The Crush Depth – press.exe

Dev Pile: How Did I Make Lysen Co?, Part 5

This is the last piece of reflective writing on making Lysen Co. This is the plain text writing that will be formalised into academic language and given proper citations to become a case study in my PhD.

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https://press.invincible.ink/dev-pile-2025-27-how-did-i-make-lysen-co-part-5/ #DevPile2025 #LysenCo #Moonshiners

Dev Pile: So Many Bones!

Alright, today has been a lot of work and it’s been very fiddly, so let’s talk about what I have. Today I made what I call a paper skeleton for Moonshiners. That is, as of right now, I have all the card titles, mechanics, and values for Moonshiners. I essentially know what all the cards should be, and I’m ready to proceed making a playtesting copy that I can bring to a stranger and see what they think of it.

This article is going to be a bunch of lists, some short, some long, but I’ll try and fill out the heading area with explanations to make sure it’s clear what these sections are trying to express.

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https://press.invincible.ink/dev-pile-2025-21/

#moonshiners