MisterFpga: tous les derniers cores arcade. CPS III beta
#arcade #misterfpga #capcom erratum: IGS - Taïwan bien-sûr 😆🥲
Welp, I'm never updating my MiSTeR again. I saw several posts in the MiSTeR forums talking about using Claude to help develop cores and so I finally asked what the stance on AI was. You can peruse the thread yourself here, but I for one am not open to them using AI and have already disconnected my MiSTeR from the internet.
💪 MiSTer FPGA News – CPS3 Beta, GUI, Media Casting, Arcade Cores & More - RetroRGB
https://retrorgb.com/mister-fpga-news-cps3-beta-gui-media-casting-arcade-cores-more.html
Console mode is coming to the #RetroRemake #SuperStationOne and #MiSTerPi. By extension, since they're just #MiSTerFPGA devices it could be for all
"The first major release of Console Mode beta drops this week with a ton of features. Two new game views, on device artwork scraping, screenshot viewer, resolution switching, retro achievement support, and per game core overrides. All with double the performance of earlier builds."
https://bsky.app/profile/takiudon.bsky.social/post/3mntg2fj6nc2s
https://youtu.be/MEHjW1ZChzQ?is=X54JT8AtRe38_LLE
Finalmente il core per #igspgm per #misterfpga è arrivato , ancora versione beta , ma funziona non è perfetto ma ci siamo .
Pochi passaggi e ci si diverte tantissimo 🥳@giochi #pgm #polygamemaster

“FPGA Development Deep Dive”
https://modretro.com/blogs/blog/fpga-development-deep-dive
Excellent article for those curious about FPGA gaming and development .
#MisterFPGA #FPGA #Gaming #RetroGaming #Development #Dev #GameDev
https://modretro.com/blogs/blog/fpga-development-deep-dive

We are excited to share a deep technical look at the M64's FPGA development, written by our core development partner Robert Peip (aka FPGAzumSpass). The M64 FPGA, memory subsystem, and interfaces were designed with accuracy in mind from the start. Even though we still have work to do (FPGA work takes a LONG time), we a
MiSTer FPGA News - New PC Core, Atari Star Wars, Darius 2 & More
