This shall be my #minathehollower gameplay chronical. You will have my semi-live thoughts presented here.
- So far, really awesome game! Got used to the movement rather quickly, and now I am schmovin!
- Mina progression feels very interesting. Sorta BotW-ian. You don't really progress by key items that unlock things (which are very present in classic LoZ and metroidvanias, funnily enough. Though Mina is more-so inspired by classic Castlevania rather than symphony of the night)
-Even though its topdown, the platforming feels completely natural
- Excellent music!!
- Given the level up system, it feels VERY RPGish, despite being an action game. All the stats feels like they matter. Also, the experience points ALSO being the money is very interesting design.
- fodder enemies don't feel like fodder! They make navigation difficult as you try to beat a harder enemy.
- I love Mina's charcter design :3
Oh.
yeah
the rest of the game too. I taken many screenshots. So many cute characters!!!
#mewishthoughts