I managed to put out devlog #11! So that means I finish two of these a year... One day I will find a way to speed this up...
Would really help me if you could leave a like: https://www.youtube.com/watch?v=twQkUV1W-zk
#gamedev #solodev #devlog #devlog #indiegame #mazestalker
I started working on a new enemy type. But what really excites me that I now have the music for this new area and I love it! #gamedev #indiegame #solodev #mazestalker
Finetuning this enemy further. It was obviously way too chaotic, but it's still not quite there. #gamedev #indiegame #solodev #mazestalker
So this is what I wanted to work on since last month! The visual effect plugin of unity was needed, so I lost a lot of time with upgrading! As you can probably tell, finetuning will be needed! #gamedev #indiegame #solodev #mazestalker #landstalker #ys
Put together this poison effect to go along with the new bat! For reasons that become obvious to anyone who sees this, this enemy will NOT appear at the start of the game... #gamedev #indiegame #solodev #mazestalker #zelda #ys #landstalker
I'm working on a new palette swap enemy! Despite having access to endless amounts of assets, I still think restrain is essential and palette swaps are part of a clean design language. #gamedev #indiegame #solodev #mazestalker
Another thing that should have taken ten minutes tops, instead a whole day wasted. But this time I got noone else to blame but myself and my spaghetti code... #gamedev #indiegame #solodev #mazestalker #unity3d
Worked on the visual look, there's still a lot of finetuning needed for this to feel good! #indiegame #gamedev #solodev #mazestalker #puzzlegame
After I watch people play the game an entire weekend, the list of issues is long. Among the bugfixes there are also #uxoptimization topics that I cannot ignore. For example this shop purchase feedback. Lots of pain, but oh so worth it! #indiegame #gamedev #solodev #mazestalker
Oops, misclicked a slider... #gamedev #indiegame #solodev #mazestalker